Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
commit
d1442e3747
1382 changed files with 170725 additions and 0 deletions
142
Managed/Decal.DecalFilters/CharacterStatsImpl.cs
Normal file
142
Managed/Decal.DecalFilters/CharacterStatsImpl.cs
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Decal.Interop.Filters;
|
||||
using Decal.Interop.Net;
|
||||
|
||||
namespace Decal.DecalFilters
|
||||
{
|
||||
[ComVisible(true)]
|
||||
[Guid("4540C969-08D1-46BF-97AD-6B19D3C10BEE")]
|
||||
[ClassInterface(ClassInterfaceType.None)]
|
||||
[ComSourceInterfaces("Decal.Interop.Filters.ICharacterStatsEvents\0\0")]
|
||||
[ProgId("DecalFilters.CharacterStats")]
|
||||
public class CharacterStatsImpl : ICharacterStats, INetworkFilter2
|
||||
{
|
||||
// COM events
|
||||
public event ICharacterStatsEvents_LoginEventHandler Login;
|
||||
public event ICharacterStatsEvents_Spellbook_AddEventHandler Spellbook_Add;
|
||||
public event ICharacterStatsEvents_Spellbook_DeleteEventHandler Spellbook_Delete;
|
||||
public event ICharacterStatsEvents_LoginCompleteEventHandler LoginComplete;
|
||||
public event ICharacterStatsEvents_ActionCompleteEventHandler ActionComplete;
|
||||
public event ICharacterStatsEvents_StatusMessageEventHandler StatusMessage;
|
||||
public event ICharacterStatsEvents_DeathEventHandler Death;
|
||||
public event ICharacterStatsEvents_ChangePortalModeEventHandler ChangePortalMode;
|
||||
public event ICharacterStatsEvents_ChangeEnchantmentsEventHandler ChangeEnchantments;
|
||||
public event ICharacterStatsEvents_ChangePlayerEventHandler ChangePlayer;
|
||||
public event ICharacterStatsEvents_ChangeVitalEventHandler ChangeVital;
|
||||
public event ICharacterStatsEvents_ChangeXPSEventHandler ChangeXPS;
|
||||
public event ICharacterStatsEvents_ChangeFellowshipEventHandler ChangeFellowship;
|
||||
public event ICharacterStatsEvents_LogoffEventHandler Logoff;
|
||||
public event ICharacterStatsEvents_CastSpellEventHandler CastSpell;
|
||||
public event ICharacterStatsEvents_ChangeShortcutEventHandler ChangeShortcut;
|
||||
public event ICharacterStatsEvents_ChangeSpellbarEventHandler ChangeSpellbar;
|
||||
public event ICharacterStatsEvents_ChangeSettingsEventHandler ChangeSettings;
|
||||
public event ICharacterStatsEvents_ChangeSettingFlagsEventHandler ChangeSettingFlags;
|
||||
public event ICharacterStatsEvents_ChangeOptionEventHandler ChangeOption;
|
||||
|
||||
// State
|
||||
private int _character;
|
||||
private int _level, _rank, _skillPoints;
|
||||
private int _totalExp, _unassignedExp;
|
||||
private long _totalXP64, _unassignedXP64;
|
||||
private string _server = "", _name = "", _race = "", _gender = "", _classTemplate = "";
|
||||
private string _accountName = "";
|
||||
private int _health, _stamina, _mana;
|
||||
private int _birth, _age, _deaths;
|
||||
private int _followers, _monarchFollowers, _vassalCount;
|
||||
private int _loginStatus, _serverPopulation, _accountCharCount;
|
||||
private int _burdenUnits, _burden, _vitae;
|
||||
private int _characterOptions, _characterOptionFlags, _quickslots;
|
||||
private uint _xpToNextLevel;
|
||||
private readonly List<int> _spellbook = new List<int>();
|
||||
private readonly List<int> _augmentations = new List<int>();
|
||||
|
||||
// ICharacterStats
|
||||
public int Character => _character;
|
||||
public int Level => _level;
|
||||
public int Rank => _rank;
|
||||
public int TotalExp => _totalExp;
|
||||
public int UnassignedExp => _unassignedExp;
|
||||
public int SkillPoints => _skillPoints;
|
||||
public string Server => _server;
|
||||
public string Name => _name;
|
||||
public string Race => _race;
|
||||
public string Gender => _gender;
|
||||
public string ClassTemplate => _classTemplate;
|
||||
|
||||
public int AttributeCount => 6;
|
||||
public int SkillCount => 39;
|
||||
public int VitalCount => 3;
|
||||
|
||||
// Parameterized properties
|
||||
public AttributeInfo Attribute => null;
|
||||
public SkillInfo Skill => null;
|
||||
public SkillInfo Vital => null;
|
||||
|
||||
public int SpellLearned => _spellbook.Count;
|
||||
public int TotalSpells => _spellbook.Count;
|
||||
public int Health => _health;
|
||||
public int Stamina => _stamina;
|
||||
public int Mana => _mana;
|
||||
public int Birth => _birth;
|
||||
public int Age => _age;
|
||||
public int Deaths => _deaths;
|
||||
public int VassalCount => _vassalCount;
|
||||
|
||||
public AllegianceInfo Monarch => null;
|
||||
public AllegianceInfo Patron => null;
|
||||
public AllegianceInfo MyAllegiance => null;
|
||||
public AllegianceInfo Vassal => null;
|
||||
|
||||
public int Followers => _followers;
|
||||
public int MonarchFollowers => _monarchFollowers;
|
||||
public int EnchantmentCount => 0;
|
||||
public Enchantment Enchantment => null;
|
||||
public int EffectiveAttribute => 0;
|
||||
public int EffectiveSkill => 0;
|
||||
public int EffectiveVital => 0;
|
||||
public int Vitae => _vitae;
|
||||
public int BurdenUnits => _burdenUnits;
|
||||
public int Burden => _burden;
|
||||
public long TotalXP_64 => _totalXP64;
|
||||
public long UnassignedXP_64 => _unassignedXP64;
|
||||
public int LoginStatus => _loginStatus;
|
||||
public int ServerPopulation => _serverPopulation;
|
||||
public string AccountName => _accountName;
|
||||
public int AccountCharCount => _accountCharCount;
|
||||
public int AccountCharID => 0;
|
||||
public string AccountCharName => string.Empty;
|
||||
public int Quickslots => _quickslots;
|
||||
public int CharacterOptions => _characterOptions;
|
||||
public uint XPToNextLevel => _xpToNextLevel;
|
||||
public int CharacterOptionFlags => _characterOptionFlags;
|
||||
|
||||
public bool AugmentationExists(eAugmentations key, out int pValue)
|
||||
{
|
||||
pValue = 0;
|
||||
int idx = _augmentations.IndexOf((int)key);
|
||||
if (idx >= 0) { pValue = 1; return true; }
|
||||
return false;
|
||||
}
|
||||
|
||||
public int SpellBarCount(int barNumber) => 0;
|
||||
public int SpellBar(int barNumber, int index) => 0;
|
||||
public int AugmentationCount() => _augmentations.Count;
|
||||
public int Augmentation(int index) => index >= 0 && index < _augmentations.Count ? _augmentations[index] : 0;
|
||||
public int[] SpellbookArray => _spellbook.ToArray();
|
||||
public int[] AugmentationArray => _augmentations.ToArray();
|
||||
public int[] SpellBarArray(int barNumber) => Array.Empty<int>();
|
||||
|
||||
// INetworkFilter2
|
||||
public void Initialize(NetService pService) { }
|
||||
public void Terminate() { }
|
||||
|
||||
public void DispatchServer(IMessage2 Message)
|
||||
{
|
||||
// Process character stat updates from network messages
|
||||
}
|
||||
|
||||
public void DispatchClient(IMessage2 Message) { }
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue