Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

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using System.Runtime.InteropServices;
using Decal.Interop.Controls;
using Decal.Interop.Inject;
using CmdDestroy = Decal.Interop.Inject.ICommandEvents_DestroyEventHandler;
using CmdHit = Decal.Interop.Inject.ICommandEvents_HitEventHandler;
using CmdUnhit = Decal.Interop.Inject.ICommandEvents_UnhitEventHandler;
using CmdAccepted = Decal.Interop.Inject.ICommandEvents_AcceptedEventHandler;
using CmdCanceled = Decal.Interop.Inject.ICommandEvents_CanceledEventHandler;
namespace Decal.DecalControls
{
[ComVisible(true)]
[Guid("AE4525BE-81D1-40FB-9170-77172077EB49")]
[ClassInterface(ClassInterfaceType.None)]
[ComSourceInterfaces("Decal.Interop.Inject.ICommandEvents\0\0")]
[ProgId("DecalControls.PushButton")]
public class PushButtonImpl : ControlBase, IPushButton
{
public event CmdDestroy Destroy;
public event CmdHit Hit;
public event CmdUnhit Unhit;
public event CmdAccepted Accepted;
public event CmdCanceled Canceled;
private IImageCache _image;
private IFontCache _font;
private string _text = "";
private int _faceColor;
private int _textColor;
public IImageCache Image { get => _image; set { _image = value; Invalidate(); } }
public IFontCache Font { get => _font; set { _font = value; Invalidate(); } }
public string Text { get => _text; set { _text = value; Invalidate(); } }
public int FaceColor { get => _faceColor; set { _faceColor = value; Invalidate(); } }
public int TextColor { get => _textColor; set { _textColor = value; Invalidate(); } }
protected override void OnDestroy() => Destroy?.Invoke(ID);
internal void FireHit() => Hit?.Invoke(ID);
internal void FireUnhit() => Unhit?.Invoke(ID);
internal void FireAccepted() => Accepted?.Invoke(ID);
internal void FireCanceled() => Canceled?.Invoke(ID);
}
}