Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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113
Managed/Decal.DecalControls/ChoiceImpl.cs
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113
Managed/Decal.DecalControls/ChoiceImpl.cs
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Decal.Interop.Controls;
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using Decal.Interop.Inject;
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namespace Decal.DecalControls
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{
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[ComVisible(true)]
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[Guid("E099DC60-0F19-4690-AB7C-8B5834DA286E")]
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[ClassInterface(ClassInterfaceType.None)]
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[ComSourceInterfaces("Decal.Interop.Controls.IChoiceEvents\0\0")]
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[ProgId("DecalControls.Choice")]
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public class ChoiceImpl : ControlBase, IChoice
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{
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public event IChoiceEvents_DestroyEventHandler Destroy;
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public event IChoiceEvents_ChangeEventHandler Change;
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public event IChoiceEvents_DropDownEventHandler DropDown;
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private struct ChoiceItem
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{
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public string Display;
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public object Data;
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}
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private readonly List<ChoiceItem> _items = new List<ChoiceItem>();
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private int _selected = -1;
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private bool _dropped;
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private int _dropLines = 5;
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public void AddChoice(string strDisplay, object vData = null)
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{
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_items.Add(new ChoiceItem { Display = strDisplay, Data = vData });
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}
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public int ChoiceCount => _items.Count;
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public object Data
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{
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get => (_selected >= 0 && _selected < _items.Count) ? _items[_selected].Data : null;
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set
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{
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if (_selected >= 0 && _selected < _items.Count)
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{
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var item = _items[_selected];
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item.Data = value;
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_items[_selected] = item;
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}
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}
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}
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public string Text
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{
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get => (_selected >= 0 && _selected < _items.Count) ? _items[_selected].Display : "";
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set
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{
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if (_selected >= 0 && _selected < _items.Count)
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{
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var item = _items[_selected];
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item.Display = value ?? "";
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_items[_selected] = item;
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Invalidate();
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}
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}
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}
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public void RemoveChoice(int nIndex)
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{
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if (nIndex >= 0 && nIndex < _items.Count)
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{
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_items.RemoveAt(nIndex);
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if (_selected >= _items.Count) _selected = _items.Count - 1;
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Invalidate();
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}
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}
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public bool Dropped
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{
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get => _dropped;
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set
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{
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_dropped = value;
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if (_dropped) DropDown?.Invoke(ID);
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Invalidate();
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}
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}
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public int Selected
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{
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get => _selected;
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set
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{
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if (value >= -1 && value < _items.Count && value != _selected)
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{
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_selected = value;
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Invalidate();
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Change?.Invoke(ID, _selected);
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}
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}
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}
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public int DropLines { get => _dropLines; set { _dropLines = value; Invalidate(); } }
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public void Clear()
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{
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_items.Clear();
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_selected = -1;
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Invalidate();
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}
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protected override void OnDestroy() => Destroy?.Invoke(ID);
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}
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}
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