Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

View file

@ -0,0 +1,113 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Decal.Interop.Controls;
using Decal.Interop.Inject;
namespace Decal.DecalControls
{
[ComVisible(true)]
[Guid("E099DC60-0F19-4690-AB7C-8B5834DA286E")]
[ClassInterface(ClassInterfaceType.None)]
[ComSourceInterfaces("Decal.Interop.Controls.IChoiceEvents\0\0")]
[ProgId("DecalControls.Choice")]
public class ChoiceImpl : ControlBase, IChoice
{
public event IChoiceEvents_DestroyEventHandler Destroy;
public event IChoiceEvents_ChangeEventHandler Change;
public event IChoiceEvents_DropDownEventHandler DropDown;
private struct ChoiceItem
{
public string Display;
public object Data;
}
private readonly List<ChoiceItem> _items = new List<ChoiceItem>();
private int _selected = -1;
private bool _dropped;
private int _dropLines = 5;
public void AddChoice(string strDisplay, object vData = null)
{
_items.Add(new ChoiceItem { Display = strDisplay, Data = vData });
}
public int ChoiceCount => _items.Count;
public object Data
{
get => (_selected >= 0 && _selected < _items.Count) ? _items[_selected].Data : null;
set
{
if (_selected >= 0 && _selected < _items.Count)
{
var item = _items[_selected];
item.Data = value;
_items[_selected] = item;
}
}
}
public string Text
{
get => (_selected >= 0 && _selected < _items.Count) ? _items[_selected].Display : "";
set
{
if (_selected >= 0 && _selected < _items.Count)
{
var item = _items[_selected];
item.Display = value ?? "";
_items[_selected] = item;
Invalidate();
}
}
}
public void RemoveChoice(int nIndex)
{
if (nIndex >= 0 && nIndex < _items.Count)
{
_items.RemoveAt(nIndex);
if (_selected >= _items.Count) _selected = _items.Count - 1;
Invalidate();
}
}
public bool Dropped
{
get => _dropped;
set
{
_dropped = value;
if (_dropped) DropDown?.Invoke(ID);
Invalidate();
}
}
public int Selected
{
get => _selected;
set
{
if (value >= -1 && value < _items.Count && value != _selected)
{
_selected = value;
Invalidate();
Change?.Invoke(ID, _selected);
}
}
}
public int DropLines { get => _dropLines; set { _dropLines = value; Invalidate(); } }
public void Clear()
{
_items.Clear();
_selected = -1;
Invalidate();
}
protected override void OnDestroy() => Destroy?.Invoke(ID);
}
}