Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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using System;
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using System.Runtime.InteropServices;
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using Decal.Interop.Filters;
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namespace Decal.Adapter.Wrappers;
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[CLSCompliant(true)]
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public class SkillInfoWrapper : MarshalByRefObject, IDisposable
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{
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private SkillInfo mySkillInfo;
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private TrainingType myTraining;
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private bool isDisposed;
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public int Base => mySkillInfo.Base;
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public int Bonus => mySkillInfo.Bonus;
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public int Buffed => mySkillInfo.Buffed;
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public int Current => mySkillInfo.Current;
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public int XP => mySkillInfo.Exp;
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public string Formula => mySkillInfo.Formula;
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public int Increment => mySkillInfo.Increment;
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public bool Known => mySkillInfo.Known;
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public string Name => mySkillInfo.Name;
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public string ShortName => mySkillInfo.ShortName;
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public TrainingType Training => myTraining;
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internal SkillInfoWrapper(SkillInfo info)
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{
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mySkillInfo = info;
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switch (info.Training)
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{
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case eTrainingType.eTrainUnusable:
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myTraining = TrainingType.Unusable;
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break;
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case eTrainingType.eTrainUntrained:
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myTraining = TrainingType.Untrained;
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break;
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case eTrainingType.eTrainTrained:
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myTraining = TrainingType.Trained;
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break;
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case eTrainingType.eTrainSpecialized:
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myTraining = TrainingType.Specialized;
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break;
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default:
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myTraining = TrainingType.Unusable;
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break;
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}
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}
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~SkillInfoWrapper()
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{
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed)
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{
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}
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if (mySkillInfo != null)
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{
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Marshal.ReleaseComObject(mySkillInfo);
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}
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isDisposed = true;
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}
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protected void EnforceDisposedOnce()
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{
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if (isDisposed)
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{
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throw new ObjectDisposedException("SkillInfoWrapper");
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}
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}
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}
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