Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

View file

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using System;
using System.Runtime.InteropServices;
using Decal.Interop.Filters;
namespace Decal.Adapter.Wrappers;
[CLSCompliant(true)]
public class SkillInfoWrapper : MarshalByRefObject, IDisposable
{
private SkillInfo mySkillInfo;
private TrainingType myTraining;
private bool isDisposed;
public int Base => mySkillInfo.Base;
public int Bonus => mySkillInfo.Bonus;
public int Buffed => mySkillInfo.Buffed;
public int Current => mySkillInfo.Current;
public int XP => mySkillInfo.Exp;
public string Formula => mySkillInfo.Formula;
public int Increment => mySkillInfo.Increment;
public bool Known => mySkillInfo.Known;
public string Name => mySkillInfo.Name;
public string ShortName => mySkillInfo.ShortName;
public TrainingType Training => myTraining;
internal SkillInfoWrapper(SkillInfo info)
{
mySkillInfo = info;
switch (info.Training)
{
case eTrainingType.eTrainUnusable:
myTraining = TrainingType.Unusable;
break;
case eTrainingType.eTrainUntrained:
myTraining = TrainingType.Untrained;
break;
case eTrainingType.eTrainTrained:
myTraining = TrainingType.Trained;
break;
case eTrainingType.eTrainSpecialized:
myTraining = TrainingType.Specialized;
break;
default:
myTraining = TrainingType.Unusable;
break;
}
}
~SkillInfoWrapper()
{
Dispose(disposing: false);
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
{
}
if (mySkillInfo != null)
{
Marshal.ReleaseComObject(mySkillInfo);
}
isDisposed = true;
}
protected void EnforceDisposedOnce()
{
if (isDisposed)
{
throw new ObjectDisposedException("SkillInfoWrapper");
}
}
}