Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
commit
d1442e3747
1382 changed files with 170725 additions and 0 deletions
|
|
@ -0,0 +1,132 @@
|
|||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using Decal.Adapter.Support;
|
||||
using Decal.Interop.Core;
|
||||
using Decal.Interop.Inject;
|
||||
using Decal.Interop.Render;
|
||||
|
||||
namespace Decal.Adapter.Wrappers;
|
||||
|
||||
[CLSCompliant(true)]
|
||||
public class RenderServiceWrapper : MarshalByRefObject, IDisposable
|
||||
{
|
||||
private RenderService internalRender;
|
||||
|
||||
private bool isDisposed;
|
||||
|
||||
private EventHandler myDeviceLost;
|
||||
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public object UnsafeDevice => internalRender.Device;
|
||||
|
||||
internal event EventHandler DeviceLost
|
||||
{
|
||||
add
|
||||
{
|
||||
myDeviceLost = (EventHandler)Delegate.Combine(myDeviceLost, value);
|
||||
}
|
||||
remove
|
||||
{
|
||||
myDeviceLost = (EventHandler)Delegate.Combine(myDeviceLost, value);
|
||||
}
|
||||
}
|
||||
|
||||
internal RenderServiceWrapper(RenderService render)
|
||||
{
|
||||
internalRender = render;
|
||||
internalRender.DeviceLost += internalRender_DeviceLost;
|
||||
}
|
||||
|
||||
~RenderServiceWrapper()
|
||||
{
|
||||
Dispose(disposing: false);
|
||||
}
|
||||
|
||||
private void internalRender_DeviceLost()
|
||||
{
|
||||
if (myDeviceLost != null)
|
||||
{
|
||||
myDeviceLost(this, new EventArgs());
|
||||
}
|
||||
}
|
||||
|
||||
private void myHUD_Disposing(object sender, EventArgs e)
|
||||
{
|
||||
if (sender is Hud hud)
|
||||
{
|
||||
RemoveHud(hud);
|
||||
hud.Disposing -= myHUD_Disposing;
|
||||
}
|
||||
}
|
||||
|
||||
public Background CreateBackground(Rectangle region)
|
||||
{
|
||||
return UnsafeCreateBackground(Util.toTagRECT(region));
|
||||
}
|
||||
|
||||
public Hud CreateHud(Rectangle region)
|
||||
{
|
||||
return UnsafeCreateHud(Util.toTagRECT(region));
|
||||
}
|
||||
|
||||
public void RemoveHud(Hud hud)
|
||||
{
|
||||
if (hud == null)
|
||||
{
|
||||
throw new ArgumentNullException("hud");
|
||||
}
|
||||
internalRender.RemoveHUD(hud.Underlying);
|
||||
}
|
||||
|
||||
[CLSCompliant(false)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public Background UnsafeCreateBackground(tagRECT pRegion)
|
||||
{
|
||||
return new Background(internalRender.CreateBackground(ref pRegion));
|
||||
}
|
||||
|
||||
[CLSCompliant(false)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public Hud UnsafeCreateHud(tagRECT pRegion)
|
||||
{
|
||||
Hud hud = new Hud(internalRender.CreateHUD(ref pRegion));
|
||||
hud.Disposing += myHUD_Disposing;
|
||||
return hud;
|
||||
}
|
||||
|
||||
[CLSCompliant(false)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public Background EncapsulateBackground(tagPOINT coordinates, object surface)
|
||||
{
|
||||
return new Background(internalRender.EncapsulateBackground(ref coordinates, surface));
|
||||
}
|
||||
|
||||
[CLSCompliant(false)]
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public Hud EncapsulateHud(tagPOINT coordinates, object surface)
|
||||
{
|
||||
return new Hud(internalRender.EncapsulateHUD(ref coordinates, surface));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!isDisposed && disposing)
|
||||
{
|
||||
internalRender.DeviceLost -= internalRender_DeviceLost;
|
||||
}
|
||||
if (internalRender != null)
|
||||
{
|
||||
Marshal.ReleaseComObject(internalRender);
|
||||
}
|
||||
internalRender = null;
|
||||
isDisposed = true;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue