Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Managed/Decal.Adapter/Decal.Adapter.Wrappers/ObjectClass.cs
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Managed/Decal.Adapter/Decal.Adapter.Wrappers/ObjectClass.cs
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namespace Decal.Adapter.Wrappers;
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public enum ObjectClass
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{
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Unknown,
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MeleeWeapon,
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Armor,
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Clothing,
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Jewelry,
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Monster,
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Food,
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Money,
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Misc,
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MissileWeapon,
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Container,
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Gem,
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SpellComponent,
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Key,
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Portal,
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TradeNote,
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ManaStone,
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Plant,
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BaseCooking,
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BaseAlchemy,
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BaseFletching,
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CraftedCooking,
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CraftedAlchemy,
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CraftedFletching,
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Player,
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Vendor,
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Door,
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Corpse,
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Lifestone,
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HealingKit,
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Lockpick,
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WandStaffOrb,
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Bundle,
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Book,
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Journal,
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Sign,
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Housing,
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Npc,
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Foci,
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Salvage,
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Ust,
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Services,
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Scroll,
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NumObjectClasses
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}
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