Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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using System;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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using Decal.Interop.DHS;
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namespace Decal.Adapter.Wrappers;
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[CLSCompliant(true)]
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public class HotkeyWrapper : MarshalByRefObject, IDisposable
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{
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private Hotkey myHotkey;
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private bool isDisposed;
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[CLSCompliant(false)]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public Hotkey Underlying => myHotkey;
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public bool AltState => myHotkey.AltState;
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public bool ControlState => myHotkey.ControlState;
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public bool ShiftState => myHotkey.ShiftState;
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public int VirtualKey => myHotkey.VirtualKey;
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public string Title => myHotkey.EventTitle;
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public string Description => myHotkey.EventDescription;
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internal HotkeyWrapper(Hotkey hotkey)
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{
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myHotkey = hotkey;
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}
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public HotkeyWrapper(string title, string description)
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: this(new HotkeyClass())
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{
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myHotkey.EventTitle = title;
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myHotkey.EventDescription = description;
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}
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public HotkeyWrapper(string title, string description, int virtualKey, bool altState, bool controlState, bool shiftState)
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: this(title, description)
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{
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myHotkey.VirtualKey = virtualKey;
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myHotkey.AltState = altState;
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myHotkey.ControlState = controlState;
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myHotkey.ShiftState = shiftState;
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}
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~HotkeyWrapper()
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{
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed)
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{
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}
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if (myHotkey != null)
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{
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Marshal.ReleaseComObject(myHotkey);
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}
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isDisposed = true;
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}
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protected void EnforceDisposedOnce()
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{
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if (isDisposed)
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{
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throw new ObjectDisposedException("HotkeyWrapper");
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}
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}
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}
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