Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

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using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using Decal.Interop.DHS;
namespace Decal.Adapter.Wrappers;
[CLSCompliant(true)]
public class HotkeyWrapper : MarshalByRefObject, IDisposable
{
private Hotkey myHotkey;
private bool isDisposed;
[CLSCompliant(false)]
[EditorBrowsable(EditorBrowsableState.Never)]
public Hotkey Underlying => myHotkey;
public bool AltState => myHotkey.AltState;
public bool ControlState => myHotkey.ControlState;
public bool ShiftState => myHotkey.ShiftState;
public int VirtualKey => myHotkey.VirtualKey;
public string Title => myHotkey.EventTitle;
public string Description => myHotkey.EventDescription;
internal HotkeyWrapper(Hotkey hotkey)
{
myHotkey = hotkey;
}
public HotkeyWrapper(string title, string description)
: this(new HotkeyClass())
{
myHotkey.EventTitle = title;
myHotkey.EventDescription = description;
}
public HotkeyWrapper(string title, string description, int virtualKey, bool altState, bool controlState, bool shiftState)
: this(title, description)
{
myHotkey.VirtualKey = virtualKey;
myHotkey.AltState = altState;
myHotkey.ControlState = controlState;
myHotkey.ShiftState = shiftState;
}
~HotkeyWrapper()
{
Dispose(disposing: false);
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
{
}
if (myHotkey != null)
{
Marshal.ReleaseComObject(myHotkey);
}
isDisposed = true;
}
protected void EnforceDisposedOnce()
{
if (isDisposed)
{
throw new ObjectDisposedException("HotkeyWrapper");
}
}
}