Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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namespace Decal.Adapter.Wrappers;
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public enum DoubleValueKey
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{
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SlashProt = 167772160,
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PierceProt = 167772161,
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BludgeonProt = 167772162,
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AcidProt = 167772163,
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LightningProt = 167772164,
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FireProt = 167772165,
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ColdProt = 167772166,
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Heading = 167772167,
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ApproachDistance = 167772168,
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SalvageWorkmanship = 167772169,
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Scale = 167772170,
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Variance = 167772171,
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AttackBonus = 167772172,
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Range = 167772173,
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DamageBonus = 167772174,
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ManaRateOfChange = 5,
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MeleeDefenseBonus = 29,
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ManaTransferEfficiency = 87,
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HealingKitRestoreBonus = 100,
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ManaStoneChanceDestruct = 137,
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ManaCBonus = 144,
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MissileDBonus = 149,
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MagicDBonus = 150,
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ElementalDamageVersusMonsters = 152
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}
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