Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

View file

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using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using Decal.Interop.Inject;
namespace Decal.Adapter.Wrappers;
public abstract class ControlWrapperBase<T> : MarshalByRefObject, IControlWrapper, IDisposable where T : class
{
private T myControl;
private bool isDisposed;
[EditorBrowsable(EditorBrowsableState.Never)]
public object Underlying => myControl;
public int Id => ((IControl)myControl).ID;
public int ChildCount => ((IControl)myControl).ChildCount;
protected bool Disposed => isDisposed;
protected T Control => myControl;
~ControlWrapperBase()
{
Dispose(disposing: false);
}
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual void Initialize(object control)
{
myControl = control as T;
}
[EditorBrowsable(EditorBrowsableState.Never)]
public object ChildById(int id)
{
return ((dynamic)(IControl)myControl).get_Child(id, ePositionType.ePositionByID);
}
[EditorBrowsable(EditorBrowsableState.Never)]
public object ChildByIndex(int index)
{
return ((dynamic)(IControl)myControl).get_Child(index, ePositionType.ePositionByIndex);
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
{
}
if (myControl != null)
{
Marshal.ReleaseComObject(myControl);
myControl = null;
}
isDisposed = true;
}
}