Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Managed/Decal.Adapter/Decal.Adapter.Wrappers/Background.cs
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Managed/Decal.Adapter/Decal.Adapter.Wrappers/Background.cs
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using System;
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using Decal.Interop.Render;
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namespace Decal.Adapter.Wrappers;
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[CLSCompliant(true)]
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public class Background : HudRenderTarget
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{
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private HUDBackground internalBackground;
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internal HUDBackground Underlying => internalBackground;
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internal Background(HUDBackground background)
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: base(background)
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{
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internalBackground = background;
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}
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public Background Clone()
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{
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return new Background(internalBackground.Clone());
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}
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protected override void Dispose(bool disposing)
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{
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internalBackground = null;
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base.Dispose(disposing);
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}
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}
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