Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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using System;
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namespace Decal.Adapter.NetParser;
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internal class MemberParser : MarshalByRefObject
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{
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public MemberParser Next;
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public MemberParser Child;
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public MemberParserType MemberType;
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public string MemberName;
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public MemberParserCondition Condition;
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public string ConditionField;
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public long ConditionXor;
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public long ConditionAnd;
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public long ConditionResult;
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public string LengthField;
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public long LengthMask;
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public int LengthDelta;
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public int PreAlignment;
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public int PostAlignment;
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public MemberParser()
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{
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}
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public MemberParser(MemberParser Source)
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{
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Next = Source.Next;
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Child = Source.Child;
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MemberType = Source.MemberType;
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MemberName = Source.MemberName;
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Condition = Source.Condition;
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ConditionField = Source.ConditionField;
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ConditionXor = Source.ConditionXor;
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ConditionAnd = Source.ConditionAnd;
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ConditionResult = Source.ConditionResult;
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LengthField = Source.LengthField;
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LengthMask = Source.LengthMask;
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LengthDelta = Source.LengthDelta;
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PreAlignment = Source.PreAlignment;
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PostAlignment = Source.PostAlignment;
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}
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}
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