Five bugs identified and patched in retail Asheron's Call client: - v3b: palette refcount over-increment (3-byte NOP at two sites) - v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk) - v11: two dangling-pointer crash guards (NULL-check + reorder) - v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk) - v22: unpacker stale-pointer SEH guard (whole-function __try/__except) All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded by acclient.exe at process start via PE import table patching by tools/install_leakfix.py. Controlled 15-client fleet soak: unpatched control died at 26h with palette exhaustion; all 14 patched clients survived past that point and reached ≥5-day uptime. Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator (260KB surface backing buffers retained after Release). See REPORT.md §10 for the full investigation; conclusion is that it's unfixable from outside d3d9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
55 lines
2 KiB
Python
55 lines
2 KiB
Python
"""find_vtable_xrefs.py <exe_path> <vtable_va>
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Scan a PE for code/data references to a vtable VA.
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A constructor's vtable-store is the canonical 'who owns this vtable' xref.
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Pure stdlib — parses PE headers by hand."""
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import struct, sys
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def parse_pe(path):
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with open(path, 'rb') as f:
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data = f.read()
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if data[:2] != b'MZ': raise ValueError("not PE")
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pe_off = struct.unpack_from('<I', data, 0x3C)[0]
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if data[pe_off:pe_off+4] != b'PE\0\0': raise ValueError("no PE sig")
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coff = pe_off + 4
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n_sections = struct.unpack_from('<H', data, coff + 2)[0]
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opt_size = struct.unpack_from('<H', data, coff + 16)[0]
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opt_off = coff + 20
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# PE32 optional header: ImageBase at +28
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image_base = struct.unpack_from('<I', data, opt_off + 28)[0]
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sec_off = opt_off + opt_size
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sections = []
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for i in range(n_sections):
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s = sec_off + i * 40
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name = data[s:s+8].rstrip(b'\x00').decode(errors='replace')
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vsize = struct.unpack_from('<I', data, s + 8)[0]
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vaddr = struct.unpack_from('<I', data, s + 12)[0]
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rsize = struct.unpack_from('<I', data, s + 16)[0]
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raddr = struct.unpack_from('<I', data, s + 20)[0]
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sections.append((name, vaddr, vsize, raddr, rsize))
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return data, image_base, sections
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def main():
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path = sys.argv[1]
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vt = int(sys.argv[2], 0)
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needle = struct.pack('<I', vt)
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data, base, sections = parse_pe(path)
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print(f"image base = 0x{base:08x}")
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for name, vaddr, vsize, raddr, rsize in sections:
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sec_va = base + vaddr
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sec_data = data[raddr:raddr + rsize]
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n = 0
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for m_off in range(0, len(sec_data) - 3):
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if sec_data[m_off:m_off+4] == needle:
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va = sec_va + m_off
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lo = max(0, m_off - 8)
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ctx = sec_data[lo: m_off+12].hex(' ')
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print(f" [{name:8s}] xref @ 0x{va:08x}: ...{ctx}...")
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n += 1
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if n >= 80:
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print(f" (stopping after 80 in {name})")
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break
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if __name__ == '__main__':
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main()
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