Five bugs identified and patched in retail Asheron's Call client: - v3b: palette refcount over-increment (3-byte NOP at two sites) - v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk) - v11: two dangling-pointer crash guards (NULL-check + reorder) - v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk) - v22: unpacker stale-pointer SEH guard (whole-function __try/__except) All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded by acclient.exe at process start via PE import table patching by tools/install_leakfix.py. Controlled 15-client fleet soak: unpatched control died at 26h with palette exhaustion; all 14 patched clients survived past that point and reached ≥5-day uptime. Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator (260KB surface backing buffers retained after Release). See REPORT.md §10 for the full investigation; conclusion is that it's unfixable from outside d3d9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
16 lines
405 B
C++
16 lines
405 B
C++
#pragma once
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namespace leakfix {
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// Returns true if all patches applied (or were already in place).
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bool apply_all_patches();
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bool apply_v3b();
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bool apply_v5();
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bool apply_v11();
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bool apply_v14();
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// v12 retired: it was a duplicate of Decal's built-in unpacker range
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// check and didn't address the actual Shadow/Frank crash class
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// (stale-heap-pointer in cursor). See memory.
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} // namespace leakfix
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