leakhunt/dll/leakfix/stable/src.iter3/instr.h
acbot 57b5e43d0e Initial commit — leak-hunt project complete
Five bugs identified and patched in retail Asheron's Call client:
- v3b: palette refcount over-increment (3-byte NOP at two sites)
- v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk)
- v11: two dangling-pointer crash guards (NULL-check + reorder)
- v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk)
- v22: unpacker stale-pointer SEH guard (whole-function __try/__except)

All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded
by acclient.exe at process start via PE import table patching by
tools/install_leakfix.py.

Controlled 15-client fleet soak: unpatched control died at 26h with
palette exhaustion; all 14 patched clients survived past that point
and reached ≥5-day uptime.

Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator
(260KB surface backing buffers retained after Release). See REPORT.md
§10 for the full investigation; conclusion is that it's unfixable from
outside d3d9.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 21:07:58 +02:00

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// instr.h — instrumentation features for leakfix.dll
#pragma once
namespace leakfix {
// Install SetUnhandledExceptionFilter so any unhandled native exception
// writes a clean minidump to leakfix_crash_<pid>_<timestamp>.dmp next
// to the DLL, then chains to Windows' default handling.
void instr_install_crash_handler();
// Start a background thread that scans memory every 5 minutes,
// counts known leak-class vtable instances, and appends a one-line
// summary to leakfix.log.
void instr_start_periodic_scan();
// Stop the periodic scan thread (called from DLL_PROCESS_DETACH).
void instr_stop_periodic_scan();
} // namespace leakfix