Five bugs identified and patched in retail Asheron's Call client: - v3b: palette refcount over-increment (3-byte NOP at two sites) - v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk) - v11: two dangling-pointer crash guards (NULL-check + reorder) - v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk) - v22: unpacker stale-pointer SEH guard (whole-function __try/__except) All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded by acclient.exe at process start via PE import table patching by tools/install_leakfix.py. Controlled 15-client fleet soak: unpatched control died at 26h with palette exhaustion; all 14 patched clients survived past that point and reached ≥5-day uptime. Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator (260KB surface backing buffers retained after Release). See REPORT.md §10 for the full investigation; conclusion is that it's unfixable from outside d3d9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
34 lines
769 B
Batchfile
34 lines
769 B
Batchfile
@echo off
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setlocal
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pushd "%~dp0"
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set "VCVARS=C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars32.bat"
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if not exist "%VCVARS%" (
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echo ERROR: vcvars32.bat not found at "%VCVARS%"
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exit /b 1
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)
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call "%VCVARS%" >nul
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if not exist build mkdir build
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cl /LD /nologo /O2 /MT /EHsc /std:c++17 /W3 ^
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/D_CRT_SECURE_NO_WARNINGS /D_WIN32_WINNT=0x0601 ^
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/Fo"build\\" /Fd"build\\" ^
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/Fe"build\leakfix.dll" ^
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src\dllmain.cpp src\patches.cpp src\thunks.cpp src\logging.cpp src\instr.cpp ^
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/link /SUBSYSTEM:WINDOWS kernel32.lib user32.lib dbghelp.lib /OUT:"build\leakfix.dll"
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set RC=%ERRORLEVEL%
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if %RC% NEQ 0 (
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echo BUILD FAILED rc=%RC%
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popd
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exit /b %RC%
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)
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echo.
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echo Built: %CD%\build\leakfix.dll
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echo.
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popd
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endlocal
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