Initial commit — leak-hunt project complete
Five bugs identified and patched in retail Asheron's Call client: - v3b: palette refcount over-increment (3-byte NOP at two sites) - v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk) - v11: two dangling-pointer crash guards (NULL-check + reorder) - v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk) - v22: unpacker stale-pointer SEH guard (whole-function __try/__except) All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded by acclient.exe at process start via PE import table patching by tools/install_leakfix.py. Controlled 15-client fleet soak: unpatched control died at 26h with palette exhaustion; all 14 patched clients survived past that point and reached ≥5-day uptime. Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator (260KB surface backing buffers retained after Release). See REPORT.md §10 for the full investigation; conclusion is that it's unfixable from outside d3d9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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96
tools/trace_mesh_holder.py
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96
tools/trace_mesh_holder.py
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"""trace_mesh_holder.py <pid>
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Find ONE D3DXMesh instance, locate all pointers to it, and dump the
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surrounding bytes for each pointer location so we can identify the
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container by direct inspection (not heuristic vtable-walking).
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"""
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import ctypes, ctypes.wintypes as wt, struct, sys
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from collections import Counter
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VTABLE = 0x007ed3b0
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PROCESS_VM_READ=0x10; PROCESS_QUERY_INFORMATION=0x400
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MEM_COMMIT=0x1000; MEM_PRIVATE=0x20000; MEM_IMAGE=0x1000000
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class MBI(ctypes.Structure):
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_fields_ = [('BaseAddress',ctypes.c_void_p),('AllocationBase',ctypes.c_void_p),
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('AllocationProtect',wt.DWORD),('PartitionId',wt.WORD),('RegionSize',ctypes.c_size_t),
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('State',wt.DWORD),('Protect',wt.DWORD),('Type',wt.DWORD)]
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k = ctypes.windll.kernel32
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k.OpenProcess.argtypes=[wt.DWORD,wt.BOOL,wt.DWORD]; k.OpenProcess.restype=wt.HANDLE
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k.ReadProcessMemory.argtypes=[wt.HANDLE,wt.LPCVOID,wt.LPVOID,ctypes.c_size_t,ctypes.POINTER(ctypes.c_size_t)]
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k.ReadProcessMemory.restype=wt.BOOL
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k.VirtualQueryEx.argtypes=[wt.HANDLE,ctypes.c_void_p,ctypes.POINTER(MBI),ctypes.c_size_t]
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k.VirtualQueryEx.restype=ctypes.c_size_t
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pid = int(sys.argv[1])
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h = k.OpenProcess(PROCESS_VM_READ|PROCESS_QUERY_INFORMATION, False, pid)
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if not h: sys.exit('open fail')
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# Enum all regions
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rw_regions = []
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image_ranges = []
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mbi=MBI(); addr=0
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while k.VirtualQueryEx(h, addr, ctypes.byref(mbi), ctypes.sizeof(mbi)):
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if mbi.State==MEM_COMMIT and (mbi.Protect&0xff) != 0x01:
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if mbi.Type==MEM_IMAGE:
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image_ranges.append((mbi.BaseAddress, mbi.BaseAddress+mbi.RegionSize))
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elif mbi.Type==MEM_PRIVATE and (mbi.Protect&0xff) in (0x04, 0x40):
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buf=(ctypes.c_ubyte*mbi.RegionSize)(); sz=ctypes.c_size_t(0)
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if k.ReadProcessMemory(h, mbi.BaseAddress, buf, mbi.RegionSize, ctypes.byref(sz)):
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rw_regions.append((mbi.BaseAddress, bytes(buf[:sz.value])))
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addr=(mbi.BaseAddress or 0)+mbi.RegionSize
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if addr>=0x80000000: break
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def is_image(p):
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for lo, hi in image_ranges:
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if lo <= p < hi: return True
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return False
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# Find first D3DXMesh instance
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mesh_addrs = []
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for base, data in rw_regions:
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end = (len(data)//4)*4
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for off in range(0, end-4, 4):
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if struct.unpack_from('<I', data, off)[0] == VTABLE:
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mesh_addrs.append(base + off)
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print(f'total D3DXMesh instances: {len(mesh_addrs)}')
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# Pick an "orphan" mesh that isn't held by any CGfxObj.
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# CGfxObj vtable 0x007ca418 has constructed_mesh at +0x6c. The pointer at +0x6c is a MeshBuffer*.
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# So a mesh held by CGfxObj is reached as: cgfxobj+0x6c -> meshbuffer+0x00 -> mesh
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# Direct pointers to meshes (NOT through MeshBuffer) are the orphans.
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# First: find MeshBuffer addresses (every CGfxObj's +0x6c points to one)
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# We'll just find ALL pointers to mesh addresses and let user inspect.
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# Take first 10 mesh addresses and find all pointers to each
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mesh_addr_set = set(mesh_addrs)
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print(f'Analysing first 20 mesh instances and their referrers:')
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for mesh_addr in mesh_addrs[:20]:
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refs = []
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for base, data in rw_regions:
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end = (len(data)//4)*4
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for off in range(0, end-4, 4):
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if struct.unpack_from('<I', data, off)[0] == mesh_addr:
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ref_va = base + off
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if ref_va in mesh_addr_set: continue # skip self
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refs.append((ref_va, base, data, off))
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print(f' mesh @ 0x{mesh_addr:08x}: {len(refs)} pointers to it')
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for ref_va, rb, rd, ro in refs[:2]:
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# Dump 0x40 bytes BEFORE and 0x10 after the reference
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ctx_start = max(0, ro - 0x40)
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ctx_end = min(len(rd), ro + 0x10)
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ctx_bytes = rd[ctx_start:ctx_end]
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hex_str = ' '.join(f'{b:02x}' for b in ctx_bytes)
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# Locate any vtable-looking DWORD in the preceding 0x40 bytes
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nearest_vt = None
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nearest_vt_offset = None
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for back in range(ro - 4, max(0, ro - 0x100) - 4, -4):
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if back < 0: break
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v = struct.unpack_from('<I', rd, back)[0]
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if is_image(v) and v >= 0x00400000 and v < 0x01000000:
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nearest_vt = v
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nearest_vt_offset = ro - back
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break
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vt_str = f' nearest vtable 0x{nearest_vt:08x} at -0x{nearest_vt_offset:x}' if nearest_vt else ' no vtable in 0x100 lookback'
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print(f' ref@0x{ref_va:08x}:{vt_str}')
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