Initial commit — leak-hunt project complete
Five bugs identified and patched in retail Asheron's Call client: - v3b: palette refcount over-increment (3-byte NOP at two sites) - v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk) - v11: two dangling-pointer crash guards (NULL-check + reorder) - v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk) - v22: unpacker stale-pointer SEH guard (whole-function __try/__except) All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded by acclient.exe at process start via PE import table patching by tools/install_leakfix.py. Controlled 15-client fleet soak: unpatched control died at 26h with palette exhaustion; all 14 patched clients survived past that point and reached ≥5-day uptime. Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator (260KB surface backing buffers retained after Release). See REPORT.md §10 for the full investigation; conclusion is that it's unfixable from outside d3d9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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tools/sample_big_regions.py
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107
tools/sample_big_regions.py
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"""sample_big_regions.py <pid>
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Sample the first 64 bytes of every 256K-1M private RW region.
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Classify by content pattern:
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- Texture data: every 4th byte looks like alpha (mostly 0xFF or 0x00)
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- Vtable-headed: first DWORD is in image range (0x00400000-0x00900000)
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- Heap header: starts with ptr-like values into ranges we recognize
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- Random/unknown
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Then for vtable-headed regions, report which vtable."""
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import ctypes, ctypes.wintypes as wt, sys, struct, collections
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PROCESS_VM_READ = 0x10
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PROCESS_QUERY_INFORMATION = 0x400
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k = ctypes.windll.kernel32
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k.OpenProcess.argtypes = [wt.DWORD, wt.BOOL, wt.DWORD]; k.OpenProcess.restype = wt.HANDLE
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k.ReadProcessMemory.argtypes = [wt.HANDLE, wt.LPCVOID, wt.LPVOID, ctypes.c_size_t, ctypes.POINTER(ctypes.c_size_t)]
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k.ReadProcessMemory.restype = wt.BOOL
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k.VirtualQueryEx.argtypes = [wt.HANDLE, wt.LPCVOID, ctypes.c_void_p, ctypes.c_size_t]
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k.VirtualQueryEx.restype = ctypes.c_size_t
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class MBI(ctypes.Structure):
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_fields_ = [
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("BaseAddress", ctypes.c_void_p), ("AllocationBase", ctypes.c_void_p),
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("AllocationProtect", wt.DWORD), ("RegionSize", ctypes.c_size_t),
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("State", wt.DWORD), ("Protect", wt.DWORD), ("Type", wt.DWORD),
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]
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def rd(h, va, n):
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buf = (ctypes.c_ubyte * n)(); sz = ctypes.c_size_t(0)
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if not k.ReadProcessMemory(h, va, buf, n, ctypes.byref(sz)): return None
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return bytes(buf[:sz.value])
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def classify_sample(b, region_size):
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if not b or len(b) < 32:
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return ("unreadable", None)
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# Vtable-headed: first DWORD points into image range
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first_dw = struct.unpack_from('<I', b, 0)[0]
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if 0x00400000 <= first_dw <= 0x00900000:
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return ("vtable", first_dw)
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# Texture-RGBA: every 4th byte is consistent (alpha channel)
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alphas = b[3::4][:16] # 16 alpha samples
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if len(alphas) >= 8:
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# Count how many are 0xFF (opaque) or 0x00 (transparent)
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if alphas.count(0xFF) >= 12 or alphas.count(0x00) >= 12:
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return ("texture_rgba", None)
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# All-zero
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if b.count(0) >= 56:
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return ("mostly_zero", None)
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# Float-heavy: many 4-byte words look like reasonable floats
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floats_in_range = 0
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for i in range(0, 32, 4):
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f = struct.unpack_from('<f', b, i)[0]
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if -10000 < f < 10000 and f != 0.0:
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floats_in_range += 1
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if floats_in_range >= 6:
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return ("float_data", None)
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return ("unknown", None)
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pid = int(sys.argv[1])
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h = k.OpenProcess(PROCESS_VM_READ | PROCESS_QUERY_INFORMATION, False, pid)
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if not h: print(f"OpenProcess err={ctypes.get_last_error()}"); sys.exit(2)
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classes = collections.Counter()
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class_bytes = collections.Counter()
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vtable_counts = collections.Counter()
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size_distribution = collections.Counter()
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mbi = MBI()
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addr = 0
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total_regions = 0
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while k.VirtualQueryEx(h, addr, ctypes.byref(mbi), ctypes.sizeof(mbi)):
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region_base = mbi.BaseAddress or 0
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region_size = mbi.RegionSize
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if (mbi.State == 0x1000 and mbi.Type == 0x20000
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and (mbi.Protect & 0xFF) in (0x04, 0x40)
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and 256*1024 <= region_size <= 1024*1024):
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sample = rd(h, region_base, 64)
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cls, vt = classify_sample(sample, region_size)
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classes[cls] += 1
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class_bytes[cls] += region_size
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size_distribution[region_size] += 1
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if cls == "vtable":
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vtable_counts[vt] += 1
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total_regions += 1
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next_addr = region_base + region_size
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if next_addr <= addr: break
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addr = next_addr
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if addr >= 0x80000000: break
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k.CloseHandle(h)
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def mb(n): return f"{n/(1024*1024):,.1f}"
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print(f"=== pid {pid} — 256K-1M private RW region content classification ===")
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print(f"Total regions in size range: {total_regions}")
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print()
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print(f" {'class':<16} {'count':>6} {'MB':>8}")
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for cls, count in classes.most_common():
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print(f" {cls:<16} {count:>6} {mb(class_bytes[cls]):>8}")
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print()
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print("Top region sizes (look for size buckets that match texture dimensions):")
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for sz, n in size_distribution.most_common(15):
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print(f" {sz:>10} bytes ({mb(sz):>6} MB) × {n} regions total={mb(sz*n):>6} MB")
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print()
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if vtable_counts:
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print("Vtable-headed regions (top 10 vtables):")
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for vt, n in vtable_counts.most_common(10):
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print(f" 0x{vt:08x} × {n}")
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