Initial commit — leak-hunt project complete
Five bugs identified and patched in retail Asheron's Call client: - v3b: palette refcount over-increment (3-byte NOP at two sites) - v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk) - v11: two dangling-pointer crash guards (NULL-check + reorder) - v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk) - v22: unpacker stale-pointer SEH guard (whole-function __try/__except) All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded by acclient.exe at process start via PE import table patching by tools/install_leakfix.py. Controlled 15-client fleet soak: unpatched control died at 26h with palette exhaustion; all 14 patched clients survived past that point and reached ≥5-day uptime. Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator (260KB surface backing buffers retained after Release). See REPORT.md §10 for the full investigation; conclusion is that it's unfixable from outside d3d9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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tools/read_vtable.py
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31
tools/read_vtable.py
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"""read_vtable.py <dump.dmp> <vtable_addr> [num_slots=16]
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Read vtable slot pointers from a minidump.
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"""
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import struct, sys
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from minidump.minidumpfile import MinidumpFile
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def _ei(v):
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if v is None: return 0
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if hasattr(v, 'value'): return int(v.value)
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return int(v)
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def main():
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md = MinidumpFile.parse(sys.argv[1])
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vt = int(sys.argv[2], 0)
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n = int(sys.argv[3]) if len(sys.argv) > 3 else 16
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reader = md.get_reader().get_buffered_reader()
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reader.move(vt)
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buf = reader.read(n * 4)
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print(f"vtable @ 0x{vt:08x}")
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for i in range(n):
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slot = struct.unpack_from("<I", buf, i*4)[0]
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print(f" +0x{i*4:02x} (slot {i:2d}): 0x{slot:08x}")
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if __name__ == "__main__":
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main()
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