Initial commit — leak-hunt project complete
Five bugs identified and patched in retail Asheron's Call client: - v3b: palette refcount over-increment (3-byte NOP at two sites) - v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk) - v11: two dangling-pointer crash guards (NULL-check + reorder) - v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk) - v22: unpacker stale-pointer SEH guard (whole-function __try/__except) All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded by acclient.exe at process start via PE import table patching by tools/install_leakfix.py. Controlled 15-client fleet soak: unpatched control died at 26h with palette exhaustion; all 14 patched clients survived past that point and reached ≥5-day uptime. Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator (260KB surface backing buffers retained after Release). See REPORT.md §10 for the full investigation; conclusion is that it's unfixable from outside d3d9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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tools/rank_by_byte_share.py
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31
tools/rank_by_byte_share.py
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"""rank_by_byte_share.py
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Rank candidates by ESTIMATED bytes leaked (delta_count * known_instance_size).
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Based on broader_vtable_sweep.py output annotated with manual size hints.
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"""
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# (vt, delta, est_size_bytes, label)
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TABLE = [
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(0x00797910, 292766, 128, "Position (quat+vec3+cache)"),
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(0x007c78e4, 32135, 408, "CPhysicsObj inner-vtable / CHILDLIST"),
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(0x007c78e0, 31759, 408, "CPhysicsObj sentinel-adj"),
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(0x007961e0, 28413, 192, "DBObj subclass (GraphicsObjDesc?)"),
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(0x00799d14, 18454, 256, "Device-related (screenshot)"),
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(0x007ca8b0, 12107, 256, "BSPPORTAL"),
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(0x007c7450, 11871, 256, "CObjectMaint-related"),
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(0x008017c8, 10762, 256, "D3D resource"),
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(0x0079a690, 7689, 256, "RenderSurface adjacent / GraphicsResource"),
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(0x007c92a0, 7959, 192, "SoundHook"),
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(0x007c92b8, 7320, 192, "SoundTweakedHook"),
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(0x007ca4f0, 6437, 256, "CSurface adjacent"),
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(0x007c8948, 5925, 256, "?"),
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(0x007c8aa0, 5213, 256, "?"),
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(0x00801aa8, 4837, 256, "D3D resource adjacent"),
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]
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print(f"{'vtable':12} {'delta':>8} {'size':>5} {'est_KB':>8} label")
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total = 0
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for vt, delta, sz, label in TABLE:
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kb = delta * sz / 1024
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total += kb
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print(f"0x{vt:08x} {delta:>8} {sz:>5} {kb:>8.0f} {label}")
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print(f"{'TOTAL':>30} {total:.0f} KB")
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