Initial commit — leak-hunt project complete
Five bugs identified and patched in retail Asheron's Call client: - v3b: palette refcount over-increment (3-byte NOP at two sites) - v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk) - v11: two dangling-pointer crash guards (NULL-check + reorder) - v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk) - v22: unpacker stale-pointer SEH guard (whole-function __try/__except) All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded by acclient.exe at process start via PE import table patching by tools/install_leakfix.py. Controlled 15-client fleet soak: unpatched control died at 26h with palette exhaustion; all 14 patched clients survived past that point and reached ≥5-day uptime. Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator (260KB surface backing buffers retained after Release). See REPORT.md §10 for the full investigation; conclusion is that it's unfixable from outside d3d9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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52
templates/login.ahk
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52
templates/login.ahk
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; AutoHotkey v2 — login skeleton for retail acclient.exe
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;
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; Drives the launcher login screen. Fills in test credentials, clicks
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; through character select. Adjust ImageSearch / Click coordinates after
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; first manual run — UI layouts depend on resolution and skin.
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;
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; Usage: launch this after supervisor.ps1 starts acclient.exe
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#Requires AutoHotkey v2.0
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#SingleInstance Force
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; --- config ---
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USERNAME := "testaccount"
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PASSWORD := "testpassword"
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CHAR_SLOT := 1
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WAIT_TIMEOUT_S := 60
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; --- end config ---
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WinTitle := "Asheron's Call"
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; Wait for the AC window
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if not WinWait(WinTitle, , WAIT_TIMEOUT_S) {
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MsgBox "AC window not found within " WAIT_TIMEOUT_S "s — aborting"
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ExitApp 1
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}
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WinActivate WinTitle
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Sleep 2000
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; Type username
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Send USERNAME
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Send "{Tab}"
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Send PASSWORD
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Send "{Enter}"
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; Wait for character select screen — adjust the wait for your skin
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Sleep 8000
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; Select character (slot 1 is top of list)
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Loop CHAR_SLOT - 1 {
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Send "{Down}"
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Sleep 200
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}
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Send "{Enter}"
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; Wait for in-world load
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Sleep 15000
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; If you got here, you're in-world.
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; The supervisor doesn't need anything else from us; the controller DLL
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; (Phase 3) drives in-game activity.
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ExitApp 0
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