..
Cells
docs: correct stale UCG CellGraph comments — the graph is active, not inert
2026-06-13 18:35:58 +02:00
DerethDateTime.cs
fix(time): retail-canonical month enum + absolute Portal Year + title-bar calendar
2026-04-27 14:43:49 +02:00
LandblockLoader.cs
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
LoadedLandblock.cs
feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
2026-06-23 09:31:26 +02:00
MeshRef.cs
feat(net+app): TextureChanges applied via Surface→OrigTex resolution (Phase 5a)
2026-04-11 16:22:23 +02:00
PaletteOverride.cs
feat(net+app): SubPalette overlays applied to palette-indexed textures (Phase 5b)
2026-04-11 16:30:08 +02:00
PhysicsDatBundle.cs
feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
2026-06-23 09:31:26 +02:00
SceneryGenerator.cs
feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
2026-05-21 15:13:26 +02:00
SkyDescLoader.cs
feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
2026-04-28 22:47:11 +02:00
SkyState.cs
fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright)
2026-06-18 15:08:52 +02:00
TeleportAnimSequencer.cs
refactor(teleport): Slice 1 review cleanup — drop vestigial pending fields; comment the worldReady min-continue gate
2026-06-21 20:07:50 +02:00
WbSceneryAdapter.cs
feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
2026-05-21 15:13:26 +02:00
WeatherState.cs
weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog
2026-04-24 12:55:19 +02:00
WorldEntity.cs
#119 : entity bounds from dat vertex data - works for every case, not just multi-part
2026-06-11 22:39:05 +02:00
WorldView.cs
feat(core): add WorldView with 3x3 neighbor landblock computation
2026-04-10 18:02:41 +02:00