| .. |
|
AllegianceRequests.cs
|
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
|
2026-04-18 17:17:45 +02:00 |
|
AppraiseInfoParser.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
AppraiseRequest.cs
|
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
|
2026-04-18 16:55:36 +02:00 |
|
AttackTargetRequest.cs
|
feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline
|
2026-04-18 16:58:14 +02:00 |
|
AutonomousPosition.cs
|
feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
|
2026-04-12 14:28:35 +02:00 |
|
CastSpellRequest.cs
|
feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state
|
2026-04-18 17:00:32 +02:00 |
|
CharacterActions.cs
|
feat(char): character progression actions — Raise / Train / CombatMode
|
2026-04-18 17:19:31 +02:00 |
|
CharacterEnterWorld.cs
|
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
|
2026-04-11 15:14:31 +02:00 |
|
CharacterList.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
ChatRequests.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
CreateObject.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
DddInterrogationResponse.cs
|
feat(net): Phase 4.10 — DddInterrogationResponse + correct LoginComplete trigger
|
2026-04-11 23:48:37 +02:00 |
|
EmoteText.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
Encodings.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
GameActionLoginComplete.cs
|
feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld
|
2026-04-11 23:36:19 +02:00 |
|
GameEventDispatcher.cs
|
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
|
2026-04-18 16:52:46 +02:00 |
|
GameEventEnvelope.cs
|
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
|
2026-04-18 16:52:46 +02:00 |
|
GameEvents.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
GameEventType.cs
|
feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
|
2026-04-18 16:52:46 +02:00 |
|
GameMessageFragment.cs
|
feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
|
2026-04-11 15:14:31 +02:00 |
|
HearSpeech.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
InteractRequests.cs
|
feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound
|
2026-04-18 17:18:36 +02:00 |
|
InventoryActions.cs
|
feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall
|
2026-04-19 10:28:35 +02:00 |
|
JumpAction.cs
|
feat(movement): send jump packet to server (opcode 0xF61B)
|
2026-04-14 10:23:52 +02:00 |
|
MoveToState.cs
|
fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default
|
2026-04-18 15:01:32 +02:00 |
|
PlayerDescriptionParser.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
PlayerKilled.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
PrivateUpdateVital.cs
|
feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
|
2026-04-25 16:42:24 +02:00 |
|
ServerMessage.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
SocialActions.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
SoulEmote.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
StringReader.cs
|
feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
|
2026-04-25 19:06:01 +02:00 |
|
UpdateMotion.cs
|
feat(anim): full retail remote-entity motion port — walk/run/strafe/turn/stop
|
2026-04-19 21:26:23 +02:00 |
|
UpdatePosition.cs
|
feat(net): track + echo movement sequence counters
|
2026-04-13 13:45:39 +02:00 |