acdream/memory
Erik fec0d94148 refactor(settings): own two-phase runtime settings
Move pre-window loading, startup application, live settings mutation, toon context, quality reapply, and SettingsVM loans behind one RuntimeSettingsController. Preserve retail command behavior, ordered target publication, draft semantics, and retryable failure convergence while removing duplicate GameWindow state and feature bodies.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 13:30:22 +02:00
..
project_animation_runtime.md docs(architecture): close live animation slice 2026-07-21 10:03:20 +02:00
project_collision_port.md docs(physics): Phase L.2 movement collision conformance plan 2026-04-29 21:28:56 +02:00
project_gamewindow_decomposition.md refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
project_movement_collision_conformance.md fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail) 2026-04-30 13:22:07 +02:00
project_named_decompilation.md docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation 2026-04-25 17:36:53 +02:00
project_retail_research_index.md docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation 2026-04-25 17:36:53 +02:00
project_session_2026_04_14.md docs: session handoff + collision port mandate in memory 2026-04-14 15:48:21 +02:00
project_session_2026_04_16.md feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
project_session_2026_04_17.md memory: extend 2026-04-17 session handoff with evening bug-bash work 2026-04-18 15:55:31 +02:00
project_session_2026_04_18.md docs: session memory — evening animation investigation + agent dispatch 2026-04-19 10:52:24 +02:00
project_session_2026_04_19.md docs(memory): session 2026-04-19 handoff — remote motion port complete 2026-04-19 21:33:12 +02:00
project_ui_architecture.md docs(architecture): close selection extraction slice 2026-07-21 09:04:31 +02:00