acdream/tools/cdb/flap-eye-stability.cdb
Erik fe87e9794a docs(render): FLAP settled by live-retail measurement — full retail port DECIDED (Option A) + exhaustive handoff
Attached cdb to the live 2013 retail client at the Holtburg doorway + read the decomp.
The indoor flap is a STRUCTURAL divergence, settled by measurement (not inference):

- Retail has ONE render path: DrawInside(viewer_cell) every frame. NO inside/outside
  branch (RenderNormalMode's outside branch is dead code; is_player_outside only gates
  sky/lighting). "Entering a building" is not a render event — only the camera sweep
  resolving a different viewer_cell. Same path before/after threshold -> no seam.
- Retail's eye JITTERS ~36um at rest yet membership is stable -> robustness is
  STRUCTURAL: many small per-building floods (~7/frame, ~2 cells each, via terrain BSP
  -> DrawPortal -> ConstructView(CBldPortal)), not one giant knife-edge flood.
- Our 3 divergences: (D1) invented inside/outside branch (GameWindow.cs:7498,
  clipRoot = viewerRoot ?? _outdoorNode :7396); (D2) synthetic _outdoorNode; (D3) one
  unified flood.

DECISION (user-approved): Option A — rip out branch + outdoor node, root always at the
real viewer_cell, one DrawInside, per-building rendering. Phased, conformance-tested,
visual-gated.

REFUTED by measurement (do not retry): bounded-propagation/churn (maxPop=1, 0/63k
reciprocals empty); byte-stable eye (retail's jitters ~36um — rest-snap cd974b2 failed +
regressed, reverted 9b1857a).

Lands the canonical exhaustive handoff for a FRESH session
(docs/research/2026-06-08-full-retail-render-port-OPTION-A-handoff.md), the CLAUDE.md
READ-THIS-FIRST banner, and reusable cdb apparatus. No project code changed; working tree
at the known-good baseline.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 16:19:34 +02:00

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* Retail eye-position stability at rest (2026-06-08)
* THE crux is retail viewer (eye) origin byte-stable at rest or does it jitter
* SmartBox+0x08 viewer Position objcell_id +0x04 frame +0x08 m_fOrigin +0x34
* so viewer.objcell_id = ecx+0x0c origin x/y/z = ecx+0x44 / +0x48 / +0x4c (raw float bits in hex)
* Also viewer_sought_position at SmartBox+0x58 (pre-collision desired eye) origin at ecx+0x94
* Hold the camera still during this capture
.logopen C:\Users\erikn\source\repos\acdream\.claude\worktrees\thirsty-goldberg-51bb9b\flap-eye-stability.log
.sympath C:\Users\erikn\source\repos\acdream\refs
.symopt+ 0x40
.reload /f acclient.exe
r $t0 = 0
bp acclient!SmartBox::update_viewer "r $t0 = @$t0 + 1; .printf \"[eye] h=%d cell=%x pub=(%08x,%08x,%08x) sought=(%08x,%08x,%08x)\\n\", @$t0, poi(@ecx+0x0c), poi(@ecx+0x44), poi(@ecx+0x48), poi(@ecx+0x4c), poi(@ecx+0x94), poi(@ecx+0x98), poi(@ecx+0x9c); .if (@$t0 >= 120) { .detach } .else { gc }"
g