acdream/tools/connected-atmospheric-exposure-comparison.route.txt

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# Connected outdoor/interior exposure comparison for Atmospheric Rendering.
# Captures the retail-faithful path and the High preset at the same authored
# locations, then exercises the UI-default Low preset last so a fail-safe
# fallback records its exact controller reason without losing the comparisons.
wait world-ready 90000
wait world-visible 30000
# Dense outdoor receiver/caster scene.
command /teleloc 0x09040008 11.4 188.6 87.705
wait materialized 1 90000
wait world-visible 30000
sleep 5000
renderpack select retail
wait render-pack retail 90000
sleep 3000
screenshot exposure_outdoor_retail 15000
renderpack select high
wait render-pack high 90000
sleep 3000
screenshot exposure_outdoor_atmospheric_high 15000
renderpack disable
wait render-pack retail 90000
# Facility Hub interior: EnvCell lighting, no outdoor directional-shadow path.
command /teleloc 0x8A020164 70.35 -40.66 -5.9
wait materialized 2 90000
wait world-visible 30000
sleep 5000
screenshot exposure_interior_retail 15000
renderpack select high
wait render-pack high 90000
sleep 3000
screenshot exposure_interior_atmospheric_high 15000
renderpack disable
wait render-pack retail 90000
# Return outdoors and exercise the first/default selectable preset last.
command /teleloc 0x09040008 11.4 188.6 87.705
wait materialized 3 90000
wait world-visible 30000
sleep 3000
renderpack select low
wait render-pack low 90000
sleep 3000
screenshot exposure_outdoor_atmospheric_low 15000
checkpoint atmospheric_exposure_comparison