acdream/tests/AcDream.App.Tests/World
Erik fe5514967c refactor(world): extract live appearance and parenting
Move ObjDesc, Parent, Pickup, child-ready, and retained projection recovery into LiveEntityHydrationController while preserving retail timestamp and leave-world semantics. Pin ready publication to exact projection authority and restore attached descendant chains synchronously.
2026-07-21 18:10:07 +02:00
..
CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(world): establish live entity composition seams 2026-07-21 13:09:58 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs refactor(world): extract live appearance and parenting 2026-07-21 18:10:07 +02:00
InboundPhysicsStateControllerTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityHydrationControllerTests.cs refactor(world): extract live appearance and parenting 2026-07-21 18:10:07 +02:00
LiveEntityLifecycleStressTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityLivenessControllerTests.cs fix(streaming): retire stale portal-region entities 2026-07-18 10:02:15 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
LiveEntityPresentationControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityRuntimeTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(world): extract live entity hydration 2026-07-21 17:32:45 +02:00
LiveWorldOriginStateTests.cs refactor(world): establish live entity composition seams 2026-07-21 13:09:58 +02:00
ParentAttachmentStateTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
RecallTeleportAnimationTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
RetailInboundEventDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00