acdream/tests
Erik fe319bd2aa fix(D.2b): Slice 2 visual gate — frame the whole doll + caption the Slots toggle
Visual gate 1 (user): the doll rendered but only the legs showed (camera
aimed at the model origin = the feet) and the Slots button was invisible.

- DollCamera: aim the look-at at mid-body (~0.95 m) and stand back ~3.7 m
  so the whole ~1.9 m figure fits. (Size is a later retail-comparison
  polish per the user.)
- PaperdollController: the Slots button (0x100005BE) is found + wired
  (diagnostic confirmed armorSlots=9/9, viewport=UiViewport,
  slotsButton=UiButton) but its dat element has no face sprite, so it drew
  nothing. Give it a gold "Slots" caption (UiButton.Label, like chat Send)
  via a new datFont param on Bind. Temporary [Slice2-paperdoll] diagnostic
  logs the button rect + the found widgets (stripped at wrap-up).

Idle animation deferred to a focused follow-up (faithful idle needs a full
AnimatedEntity + Sequencer through the TickAnimations multi-branch path +
re-dress coordination — real integration risk vs the verified static doll).

Build + full App suite green (594).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:58:22 +02:00
..
AcDream.App.Tests fix(D.2b): Slice 2 visual gate — frame the whole doll + caption the Slots toggle 2026-06-23 09:58:22 +02:00
AcDream.Core.Net.Tests fix(D.2b): PickupEvent removes the 3D render, not the weenie — unwield lands in the pack 2026-06-22 23:39:27 +02:00
AcDream.Core.Tests fix(D.2b): wield is ContainerId-based — drop the WielderId write (code review) 2026-06-22 22:15:18 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00