Populates the collision engine with TerrainSurface + CellSurface entries when landblocks stream in, removes them when they stream out. CellSurface vertices are transformed from cell-local to world space using EnvCell.Position orientation + origin. Phase B.2 (player movement mode) will call PhysicsEngine.Resolve() to get collision-validated positions before sending them to the server. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| AcDream.App | ||
| AcDream.Cli | ||
| AcDream.Core | ||
| AcDream.Core.Net | ||
| AcDream.Plugin.Abstractions | ||
| AcDream.Plugins.Smoke | ||