acdream/tools/connected-render-pack-transitions.route.txt

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# Executable in-process Atmospheric Rendering transition route. Pack and
# framebuffer requests use the production Display-settings owners; waits
# observe the published render-pack generation and real framebuffer extent.
wait world-ready 90000
wait world-visible 30000
# Dense outdoor scene with buildings, foliage, the local equipped player,
# and any authoritative remote/monster publications supplied by ACE.
command /teleloc 0x09040008 11.4 188.6 87.705
wait materialized 1 90000
wait world-visible 30000
# Pin authored noon so a positive directional-shadow policy row is expected.
input press AcdreamCycleTimeOfDay
input press AcdreamCycleTimeOfDay
input press AcdreamCycleTimeOfDay
sleep 5000
# Explicit preset change, exact disable to retail, and exact re-enable of the
# prior enhanced selection. Each barrier observes frame-boundary publication.
renderpack select high
wait render-pack high 90000
input down MovementTurnRight
sleep 3000
screenshot transition_selected_high 15000
input up MovementTurnRight
renderpack disable
wait render-pack retail 90000
sleep 3000
screenshot transition_disabled_retail 15000
renderpack reenable
wait render-pack high 90000
sleep 3000
screenshot transition_reenabled_high 15000
# Exercise live window/swapchain recreation and wait for the real framebuffer,
# not just the persisted outer-window request.
resize 1024 768
wait framebuffer 1024 768 30000
sleep 3000
screenshot transition_resized_high 15000
# Authored selected-celestial and weather inputs use the canonical diagnostic actions.
input press AcdreamCycleTimeOfDay
sleep 3000
screenshot transition_dusk_high 15000
input press AcdreamCycleWeather
sleep 3000
screenshot transition_overcast_high 15000
input press AcdreamCycleWeather
sleep 3000
screenshot transition_rain_high 15000
checkpoint atmospheric_transitions