acdream/tests/AcDream.App.Tests/UI/ItemInteractionControllerTests.cs
Erik 9aaf97e785 Revert "Campaign V slice V4a" - it lost world multisampling
This reverts ceec3bc4. Two independent reasons, either sufficient.

The rendering regression. The slice deleted TextRenderGlStateScope, which
saved GL_MULTISAMPLE and GL_SAMPLE_ALPHA_TO_COVERAGE on entry, disabled them
for the text pass, and restored them on exit (TextRenderGlStateScope.cs:111-112
and 153-154 at the parent commit). Its replacement bakes that state into the
text pipeline but nothing restores it, and GlGpuPassEncoder.Dispose does not
either. Every world renderer is still raw GL at this point in the campaign, so
from the first UI frame onward the world drew with multisampling disabled.

The offline pixel gate caught it: 1,791 of 563,200 compared pixels differed,
0.318% against a 0.001 threshold. The commit message attributed this to
wall-clock-driven ambient animation shifting phase, and committed through the
failure. That explanation does not survive its own control: capturing twice at
the reverted-to commit differs by 19 pixels and twice at the slice's own commit
by 8, while base-versus-head differs by 1,791 - a 224x gap that no shared-noise
source explains. An amplified difference image settles it visually: the changed
pixels are the silhouette edges of every tree, building and rock, with terrain
interiors, water and the entire UI untouched. That is the signature of losing
edge antialiasing, not of animated sprites.

This is the exact failure mode two existing memory notes already warn about -
a mid-frame renderer must set every GL state it uses rather than inherit it,
and issue #52's lesson that a rendering migration must audit per-pass GL state
before declaring itself done.

The scope. The brief was three small leaf renderers plus additive frame-
lifecycle wiring, roughly ten files. The commit changed 334 files with 3,665
insertions and 3,845 deletions, including 323 public-to-internal visibility
conversions across the App assembly, 55 test files, two retired conformance
tests, and a self-described temporary escape hatch for bridging raw-GL viewport
textures. Even without the regression, that is not separable into the part
worth keeping and the part worth dropping.

Reverting rather than patching because the good work here - the RHI frame
lifecycle wiring and a genuine render-state-cache staleness fix - is small
enough to redo cleanly against a tightened spec, while untangling it from 300+
files of unrelated churn is not.

Post-revert: Release build clean, App suite back to 3,843 passed / 3 skipped,
offline pixel gate passing at 19 differing pixels.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 18:29:28 +02:00

2148 lines
74 KiB
C#

using AcDream.App.UI;
using AcDream.Core.Combat;
using AcDream.Core.Items;
using AcDream.Runtime.Gameplay;
namespace AcDream.App.Tests.UI;
public sealed class ItemInteractionControllerTests
{
private const uint Player = 0x50000001u;
private const uint Pack = 0x50000010u;
// USEABLE_SOURCE_CONTAINED_TARGET_REMOTE_OR_SELF (acclient.h ITEM_USEABLE;
// ACE Usable.SourceContainedTargetRemoteOrSelf) — the classic healing-kit value.
private const uint HealthKitUseability = 0x00220008u;
private sealed class Harness
{
public readonly ClientObjectTable Objects = new();
public readonly List<uint> Uses = new();
public readonly List<uint> Examines = new();
public readonly List<(uint Source, uint Target)> UseWithTarget = new();
public readonly List<(uint Item, uint Mask)> Wields = new();
public readonly List<(uint Item, uint Container, int Placement)> Puts = new();
public readonly List<(uint Item, uint Container, uint Placement, uint Amount)> SplitPuts = new();
public readonly List<uint> ExternalRequests = new();
public readonly List<(uint Item, uint Container, int Placement)> BackpackPlacements = new();
public readonly List<uint> Drops = new();
public readonly List<(uint Item, uint Amount)> SplitDrops = new();
public readonly List<(uint Target, uint Item, uint Amount)> Gives = new();
public readonly List<string> Toasts = new();
public readonly List<string> SystemMessages = new();
public readonly List<CombatMode> CombatModeRequests = new();
public readonly CombatState Combat = new();
public readonly StackSplitQuantityState SplitQuantity = new();
public readonly InventoryTransactionState SharedTransactions;
public readonly RuntimeInteractionTransactionState RuntimeTransactions;
public uint SelectedObject;
public bool NonCombatMode;
public bool DragOnPlayerOpensSecureTrade = true;
public uint GroundObject;
public long Now = 1_000;
public Harness(
Action<uint, ItemUseRequestReservation>? requestUse = null)
{
Objects.AddOrUpdate(new ClientObject
{
ObjectId = Player,
Name = "Player",
Type = ItemType.Creature,
});
Objects.AddOrUpdate(new ClientObject
{
ObjectId = Pack,
Name = "Backpack",
Type = ItemType.Container,
ItemsCapacity = 24,
});
Objects.MoveItem(Pack, Player, 0);
SharedTransactions = new InventoryTransactionState(Objects);
RuntimeTransactions = new RuntimeInteractionTransactionState(
SharedTransactions);
Controller = new ItemInteractionController(
Objects,
RuntimeTransactions,
new InteractionState(),
playerGuid: () => Player,
sendUse: requestUse is null ? Uses.Add : null,
sendExamine: Examines.Add,
sendUseWithTarget: (source, target) => UseWithTarget.Add((source, target)),
sendWield: (item, mask) => Wields.Add((item, mask)),
sendDrop: Drops.Add,
nowMs: () => Now,
toast: Toasts.Add,
sendSplitToWorld: (item, amount) => SplitDrops.Add((item, amount)),
selectedObjectId: () => SelectedObject,
stackSplitQuantity: SplitQuantity,
inNonCombatMode: () => NonCombatMode,
groundObjectId: () => GroundObject,
placeInBackpack: (item, container, placement) =>
BackpackPlacements.Add((item, container, placement)),
sendPutItemInContainer: (item, container, placement) =>
Puts.Add((item, container, placement)),
sendGive: (target, item, amount) => Gives.Add((target, item, amount)),
dragOnPlayerOpensSecureTrade: () => DragOnPlayerOpensSecureTrade,
systemMessage: SystemMessages.Add,
sendSplitToContainer: (item, container, placement, amount) =>
SplitPuts.Add((item, container, placement, amount)),
requestExternalContainer: id =>
{
GroundObject = id;
ExternalRequests.Add(id);
},
combatState: Combat,
sendChangeCombatMode: CombatModeRequests.Add,
requestUse: requestUse);
}
public ItemInteractionController Controller { get; }
public ClientObject AddContained(uint id, Action<ClientObject>? configure = null)
{
var item = new ClientObject
{
ObjectId = id,
Name = $"Item {id:X}",
Type = ItemType.Misc,
IconId = 0x06001234u,
};
configure?.Invoke(item);
Objects.AddOrUpdate(item);
Objects.MoveItem(id, Pack, Objects.GetContents(Pack).Count);
return item;
}
}
[Fact]
public void TargetedItem_entersTargetModeAndMarksPendingSource()
{
var h = new Harness();
h.AddContained(0x50000A01u, item => item.Useability = HealthKitUseability);
Assert.True(h.Controller.ActivateItem(0x50000A01u));
Assert.True(h.Controller.IsTargetModeActive);
Assert.True(h.Controller.IsPendingSource(0x50000A01u));
Assert.Equal(InteractionModeKind.UseItemOnTarget,
h.Controller.InteractionState.Current.Kind);
Assert.Equal(0x50000A01u,
h.Controller.InteractionState.Current.SourceObjectId);
Assert.Empty(h.UseWithTarget);
}
[Fact]
public void ResetSession_RetryNotifiesEveryStateObserver()
{
var h = new Harness();
h.Controller.InteractionState.EnterExamine();
h.Controller.IncrementBusyCount();
bool fail = true;
int delivered = 0;
h.Controller.StateChanged += () =>
{
if (fail)
{
fail = false;
throw new InvalidOperationException("transient");
}
};
h.Controller.StateChanged += () => delivered++;
Assert.Throws<AggregateException>(h.Controller.ResetSession);
Assert.Equal(1, delivered);
Assert.Equal(0, h.Controller.BusyCount);
Assert.Equal(InteractionMode.None, h.Controller.InteractionState.Current);
h.Controller.ResetSession();
Assert.Equal(2, delivered);
}
[Fact]
public void ExternalContainerUse_RequestsGroundObjectAndSendsUse()
{
var h = new Harness();
const uint chest = 0x70000001u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = chest,
Type = ItemType.Container,
ItemsCapacity = 24,
Useability = ItemUseability.Remote,
});
Assert.True(h.Controller.ActivateItem(chest));
Assert.Equal(new uint[] { chest }, h.Uses);
Assert.Equal(new uint[] { chest }, h.ExternalRequests);
Assert.Equal(chest, h.GroundObject);
}
[Fact]
public void CorpseUse_UsesStuckContainerInsteadOfTryingToPickItUp()
{
var h = new Harness();
const uint corpse = 0x70000002u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = corpse,
Type = ItemType.Container,
ItemsCapacity = 24,
Useability = ItemUseability.Remote,
PublicWeenieBitfield = (uint)(
PublicWeenieFlags.Openable
| PublicWeenieFlags.Stuck
| PublicWeenieFlags.Corpse),
});
Assert.True(h.Controller.UseSelectedOrEnterMode(corpse));
Assert.Equal(new uint[] { corpse }, h.Uses);
Assert.Equal(new uint[] { corpse }, h.ExternalRequests);
Assert.Empty(h.Puts);
}
[Fact]
public void DoubleClickItemInOpenCorpse_placesThatItemInBackpack()
{
var h = new Harness();
const uint corpse = 0x70000012u;
const uint loot = 0x70000013u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = corpse,
Type = ItemType.Container,
ItemsCapacity = 24,
PublicWeenieBitfield = (uint)(
PublicWeenieFlags.Openable
| PublicWeenieFlags.Stuck
| PublicWeenieFlags.Corpse),
});
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = loot,
Name = "Loot",
Type = ItemType.Misc,
});
h.Objects.MoveItem(loot, corpse, 0);
h.GroundObject = corpse;
Assert.True(h.Controller.ActivateItem(loot));
Assert.Equal(new[] { (loot, Player, 0) }, h.BackpackPlacements);
Assert.Empty(h.Uses);
Assert.Empty(h.Wields);
}
[Fact]
public void DropOwnedItemOnOpenExternalContainer_SendsPutWithoutOptimisticMove()
{
var h = new Harness();
const uint itemId = 0x50000A33u;
const uint chest = 0x70000001u;
ClientObject item = h.AddContained(itemId);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = chest,
Type = ItemType.Container,
ItemsCapacity = 24,
PublicWeenieBitfield = (uint)PublicWeenieFlags.Openable,
});
h.GroundObject = chest;
var cell = new UiItemSlot();
cell.SetItem(itemId, 0u);
var payload = new ItemDragPayload(itemId, ItemDragSource.Inventory, 0, cell);
Assert.True(h.Controller.PlaceIn3D(payload, chest));
Assert.Equal(new[] { (itemId, chest, 0) }, h.Puts);
Assert.Equal(Pack, item.ContainerId);
}
[Fact]
public void PrimaryClickRouter_distinguishesInactiveSuccessAndConsumedRejection()
{
var h = new Harness();
h.AddContained(0x50000A01u, item =>
{
item.Useability = HealthKitUseability;
item.TargetType = (uint)ItemType.Creature;
});
h.AddContained(0x50000A02u, item => item.Type = ItemType.Armor);
Assert.Equal(ItemPrimaryClickResult.NotActive,
h.Controller.OfferPrimaryClick(Player));
h.Controller.ActivateItem(0x50000A01u);
Assert.Equal(ItemPrimaryClickResult.ConsumedRejected,
h.Controller.OfferPrimaryClick(0x50000A02u));
Assert.False(h.Controller.IsTargetModeActive);
h.Now += 200;
h.Controller.ActivateItem(0x50000A01u);
Assert.Equal(ItemPrimaryClickResult.ConsumedSuccess,
h.Controller.OfferSelfPrimaryClick());
Assert.Equal(new[] { (0x50000A01u, Player) }, h.UseWithTarget);
}
[Fact]
public void ToolbarUse_withoutSelection_armsOneShotUseMode()
{
var h = new Harness();
h.AddContained(0x50000A10u, item => item.Useability = ItemUseability.Contained);
Assert.True(h.Controller.UseSelectedOrEnterMode(0u));
Assert.True(h.Controller.IsAnyTargetModeActive);
Assert.Equal(InteractionModeKind.Use, h.Controller.InteractionState.Current.Kind);
Assert.Equal(ItemPrimaryClickResult.ConsumedSuccess,
h.Controller.OfferPrimaryClick(0x50000A10u));
Assert.Equal(new[] { 0x50000A10u }, h.Uses);
Assert.False(h.Controller.IsAnyTargetModeActive);
}
[Fact]
public void ToolbarExamine_usesSelectionOrArmsOneShotExamineMode()
{
var h = new Harness();
Assert.True(h.Controller.ExamineSelectedOrEnterMode(Player));
Assert.Equal(new[] { Player }, h.Examines);
Assert.Equal(1, h.Controller.BusyCount);
Assert.True(h.Controller.ExamineSelectedOrEnterMode(0u));
Assert.Equal(InteractionModeKind.Examine, h.Controller.InteractionState.Current.Kind);
Assert.Equal(ItemPrimaryClickResult.ConsumedSuccess,
h.Controller.OfferPrimaryClick(Pack));
Assert.Equal(new[] { Player, Pack }, h.Examines);
Assert.Equal(1, h.Controller.BusyCount);
Assert.False(h.Controller.IsAnyTargetModeActive);
}
[Fact]
public void BorrowedTransactionOwnerIsExactAndOutlivesController()
{
var h = new Harness();
h.Controller.IncrementBusyCount();
Assert.Equal(1, h.SharedTransactions.BusyCount);
h.Controller.Dispose();
Assert.False(h.SharedTransactions.IsDisposed);
h.SharedTransactions.ClearBusy();
Assert.Equal(0, h.SharedTransactions.BusyCount);
h.SharedTransactions.Dispose();
}
[Fact]
public void BorrowedTransactionOwnerRejectsDifferentObjectTable()
{
var objects = new ClientObjectTable();
using var transactions =
new InventoryTransactionState(new ClientObjectTable());
using var runtimeTransactions =
new RuntimeInteractionTransactionState(transactions);
Assert.Throws<ArgumentException>(() => new ItemInteractionController(
objects,
runtimeTransactions,
new InteractionState(),
playerGuid: () => Player,
sendUse: null,
sendUseWithTarget: null,
sendWield: null,
sendDrop: null));
}
[Fact]
public void AppraisalResponse_releasesOneBusyReferenceAndAcceptsCurrentRefresh()
{
var h = new Harness();
Assert.True(h.Controller.ExamineSelectedOrEnterMode(Player));
Assert.True(h.Controller.ExamineSelectedOrEnterMode(Pack));
Assert.Equal(1, h.Controller.BusyCount);
Assert.False(h.Controller.AcceptAppraisalResponse(Player).Accepted);
Assert.Equal(1, h.Controller.BusyCount);
var first = h.Controller.AcceptAppraisalResponse(Pack);
Assert.True(first.Accepted);
Assert.True(first.FirstResponse);
Assert.Equal(0, h.Controller.BusyCount);
Assert.Equal(Pack, h.Controller.CurrentAppraisalId);
var refresh = h.Controller.AcceptAppraisalResponse(Pack);
Assert.True(refresh.Accepted);
Assert.False(refresh.FirstResponse);
Assert.Equal(0, h.Controller.BusyCount);
}
[Fact]
public void RefreshCurrentAppraisal_sendsWithoutAcquiringBusyReference()
{
var h = new Harness();
Assert.True(h.Controller.ExamineSelectedOrEnterMode(Pack));
Assert.True(h.Controller.AcceptAppraisalResponse(Pack).Accepted);
Assert.True(h.Controller.RefreshCurrentAppraisal());
Assert.Equal(new[] { Pack, Pack }, h.Examines);
Assert.Equal(0, h.Controller.BusyCount);
}
[Fact]
public void SelfTarget_sendsUseWithTargetAndClearsTargetMode()
{
var h = new Harness();
h.AddContained(0x50000A01u, item =>
{
item.Useability = HealthKitUseability;
item.TargetType = (uint)ItemType.Creature; // kits target creatures/players
});
h.Controller.ActivateItem(0x50000A01u);
Assert.True(h.Controller.AcquireSelfTarget());
Assert.Equal(new[] { (0x50000A01u, Player) }, h.UseWithTarget);
Assert.False(h.Controller.IsTargetModeActive);
}
[Fact]
public void ActivateTargetItemDuringTargetMode_usesClickedItemAsTarget()
{
var h = new Harness();
h.AddContained(0x50000A01u, item =>
{
item.Useability = 0x00080008u; // TARGET_CONTAINED tool
item.TargetType = (uint)ItemType.Misc; // kind gate must pass for the send
});
h.AddContained(0x50000A02u);
h.Controller.ActivateItem(0x50000A01u);
Assert.True(h.Controller.ActivateItem(0x50000A02u));
Assert.Equal(new[] { (0x50000A01u, 0x50000A02u) }, h.UseWithTarget);
Assert.False(h.Controller.IsTargetModeActive);
}
// ── Retail target-compat gate (ItemHolder::IsTargetCompatibleWithTargetingObject 0x00588070) ──
[Fact]
public void TargetCompat_wrongKind_refusesAndClearsMode()
{
var h = new Harness();
h.AddContained(0x50000A01u, item =>
{
item.Useability = HealthKitUseability;
item.TargetType = (uint)ItemType.Creature;
});
h.AddContained(0x50000A02u, item => item.Type = ItemType.Armor); // a coat
h.Controller.ActivateItem(0x50000A01u);
Assert.False(h.Controller.ActivateItem(0x50000A02u)); // kind gate: Creature mask & Armor = 0
Assert.Empty(h.UseWithTarget);
Assert.False(h.Controller.IsTargetModeActive);
}
[Fact]
public void IsCurrentTargetCompatible_appliesKindGateForCursor()
{
var h = new Harness();
h.AddContained(0x50000A01u, item =>
{
item.Useability = HealthKitUseability;
item.TargetType = (uint)ItemType.Creature;
});
h.AddContained(0x50000A02u, item => item.Type = ItemType.Armor);
h.Controller.ActivateItem(0x50000A01u);
Assert.True(h.Controller.IsCurrentTargetCompatible(Player)); // self: Self bit + Creature kind
Assert.False(h.Controller.IsCurrentTargetCompatible(0x50000A02u)); // coat: yellow-over-items bug pin
}
[Fact]
public void SelfTarget_requiresSelfBit()
{
var h = new Harness();
h.AddContained(0x50000A01u, item =>
{
item.Useability = 0x00200008u; // TARGET_REMOTE only — no Self bit
item.TargetType = (uint)ItemType.Creature;
});
h.Controller.ActivateItem(0x50000A01u);
Assert.False(h.Controller.AcquireSelfTarget()); // IsUseable_SelfTarget 0x004fcd30
Assert.Empty(h.UseWithTarget);
}
[Fact]
public void MissingTargetTypeMask_matchesNothing()
{
var h = new Harness();
h.AddContained(0x50000A01u, item => item.Useability = HealthKitUseability); // no TargetType on wire
h.Controller.ActivateItem(0x50000A01u);
Assert.False(h.Controller.AcquireSelfTarget()); // retail: 0 mask & anything == 0
Assert.Empty(h.UseWithTarget);
}
[Fact]
public void ContainedTarget_refusesNonOwnedWorldObject()
{
var h = new Harness();
h.AddContained(0x50000A01u, item =>
{
item.Useability = 0x00080008u; // Contained is the least-limited target bit
item.TargetType = (uint)ItemType.Misc;
});
// right KIND, but out in the world — Contained requires our inventory:
h.Objects.AddOrUpdate(new ClientObject { ObjectId = 0x60000001u, Type = ItemType.Misc });
h.Controller.ActivateItem(0x50000A01u);
Assert.False(h.Controller.AcquireTarget(0x60000001u));
Assert.Empty(h.UseWithTarget);
}
[Fact]
public void DirectUseItem_sendsUse()
{
var h = new Harness();
h.AddContained(0x50000A03u, item => item.Useability = ItemUseability.Contained);
Assert.True(h.Controller.ActivateItem(0x50000A03u));
Assert.Equal(new[] { 0x50000A03u }, h.Uses);
}
[Fact]
public void ZeroValuedUseabilityGem_sendsUseLikeBlackmoorsFavor()
{
var h = new Harness();
const uint favor = 0x50000A30u;
h.AddContained(favor, item =>
{
item.Name = "Blackmoor's Favor";
item.Type = ItemType.Gem;
item.Useability = ItemUseability.Undef;
});
Assert.True(h.Controller.ActivateItem(favor));
Assert.Equal(new[] { favor }, h.Uses);
Assert.Equal(1, h.Controller.BusyCount);
}
[Fact]
public void ContainerItem_sendsUseToOpen()
{
var h = new Harness();
h.AddContained(0x50000A04u, item =>
{
item.Type = ItemType.Container;
item.ItemsCapacity = 12;
});
Assert.True(h.Controller.ActivateItem(0x50000A04u));
Assert.Equal(new[] { 0x50000A04u }, h.Uses);
}
[Fact]
public void EquippableItemWithFreeSlot_sendsGetAndWieldAndMovesOptimistically()
{
var h = new Harness();
h.AddContained(0x50000A05u, item =>
{
item.Type = ItemType.Clothing;
item.ValidLocations = EquipMask.HeadWear;
});
Assert.True(h.Controller.ActivateItem(0x50000A05u));
Assert.Equal(new[] { (0x50000A05u, (uint)EquipMask.HeadWear) }, h.Wields);
var equipped = h.Objects.Get(0x50000A05u)!;
Assert.Equal(Player, equipped.ContainerId);
Assert.Equal(EquipMask.HeadWear, equipped.CurrentlyEquippedLocation);
}
[Fact]
public void EquippableMultiSlotItemWithFreeSlots_sendsFullCoverageMaskAndMovesOptimistically()
{
var h = new Harness();
const EquipMask coatMask =
EquipMask.ChestWear
| EquipMask.UpperArmWear
| EquipMask.LowerArmWear;
h.AddContained(0x50000A15u, item =>
{
item.Type = ItemType.Clothing;
item.ValidLocations = coatMask;
});
Assert.True(h.Controller.ActivateItem(0x50000A15u));
Assert.Equal(new[] { (0x50000A15u, (uint)coatMask) }, h.Wields);
var equipped = h.Objects.Get(0x50000A15u)!;
Assert.Equal(Player, equipped.ContainerId);
Assert.Equal(coatMask, equipped.CurrentlyEquippedLocation);
}
[Fact]
public void AutoWearItemWithOverlappingSlotButDifferentPriority_sendsFullMask()
{
var h = new Harness();
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = 0x50000AF1u,
Type = ItemType.Clothing,
CurrentlyEquippedLocation = EquipMask.UpperArmWear,
Priority = 0x00000001u,
});
h.Objects.MoveItem(0x50000AF1u, Player, -1, EquipMask.UpperArmWear);
const EquipMask coatMask =
EquipMask.ChestWear
| EquipMask.UpperArmWear
| EquipMask.LowerArmWear;
h.AddContained(0x50000A16u, item =>
{
item.Type = ItemType.Clothing;
item.ValidLocations = coatMask;
item.Priority = 0x00000002u;
});
Assert.True(h.Controller.ActivateItem(0x50000A16u));
Assert.Equal(new[] { (0x50000A16u, (uint)coatMask) }, h.Wields);
Assert.Equal(coatMask, h.Objects.Get(0x50000A16u)!.CurrentlyEquippedLocation);
}
[Fact]
public void AutoWearItemWithOverlappingSlotAndPriority_sendsNothing()
{
var h = new Harness();
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = 0x50000AF2u,
Name = "Chainmail Hauberk",
Type = ItemType.Clothing,
CurrentlyEquippedLocation = EquipMask.UpperArmWear,
Priority = 0x00000004u,
});
h.Objects.MoveItem(0x50000AF2u, Player, -1, EquipMask.UpperArmWear);
const EquipMask coatMask =
EquipMask.ChestWear
| EquipMask.UpperArmWear
| EquipMask.LowerArmWear;
h.AddContained(0x50000A17u, item =>
{
item.Type = ItemType.Clothing;
item.ValidLocations = coatMask;
item.Priority = 0x00000004u;
});
Assert.False(h.Controller.ActivateItem(0x50000A17u));
Assert.Empty(h.Wields);
Assert.Equal(Pack, h.Objects.Get(0x50000A17u)!.ContainerId);
Assert.Equal(
new[] { "You must remove your Chainmail Hauberk to wear that" },
h.SystemMessages);
Assert.Empty(h.Toasts);
}
[Fact]
public void EquippableItemWithNoFreeSlot_sendsNothing()
{
var h = new Harness();
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = 0x50000AF0u,
Type = ItemType.Armor,
CurrentlyEquippedLocation = EquipMask.Shield,
});
h.Objects.MoveItem(0x50000AF0u, Player, -1, EquipMask.Shield);
h.AddContained(0x50000A06u, item =>
{
item.Type = ItemType.Armor;
item.CombatUse = 4; // COMBAT_USE_SHIELD
item.ValidLocations = EquipMask.Shield;
item.Useability = ItemUseability.No;
});
bool activated = h.Controller.ActivateItem(0x50000A06u);
Assert.Empty(h.Wields);
Assert.False(activated);
Assert.Equal(Pack, h.Objects.Get(0x50000A06u)!.ContainerId);
}
[Theory]
[InlineData(true)]
[InlineData(false)]
public void WeaponReplacement_inPeaceOrWar_unwieldsThenWieldsAfterServerConfirm(
bool nonCombatMode)
{
var h = new Harness { NonCombatMode = nonCombatMode };
const uint sword = 0x50000B01u;
const uint bow = 0x50000B02u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = sword,
Name = "Sword",
Type = ItemType.MeleeWeapon,
CombatUse = 1,
ValidLocations = EquipMask.MeleeWeapon,
});
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
h.AddContained(bow, item =>
{
item.Name = "Bow";
item.Type = ItemType.MissileWeapon;
item.CombatUse = 1;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
Assert.Equal(new[] { (sword, Player, 0) }, h.Puts);
Assert.Empty(h.Wields);
Assert.Equal(EquipMask.MeleeWeapon,
h.Objects.Get(sword)!.CurrentlyEquippedLocation);
Assert.Equal(Pack, h.Objects.Get(bow)!.ContainerId);
// Authoritative 0x0022: only now does retail retry AutoWield.
h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
Assert.Equal(EquipMask.None,
h.Objects.Get(sword)!.CurrentlyEquippedLocation);
Assert.Equal(EquipMask.MissileWeapon,
h.Objects.Get(bow)!.CurrentlyEquippedLocation);
Assert.Equal(Player, h.Objects.Get(bow)!.ContainerId);
}
[Theory]
[InlineData(CombatMode.NonCombat, false)]
[InlineData(CombatMode.Magic, true)]
public void WandToBow_reassertsMissileModeOnlyForActiveCombatTransaction(
CombatMode startingMode,
bool expectsMissileMode)
{
var h = new Harness();
h.Combat.SetCombatMode(startingMode);
const uint wand = 0x50000B91u;
const uint bow = 0x50000B92u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = wand,
Name = "Training Wand",
Type = ItemType.Caster,
CombatUse = 2,
ValidLocations = EquipMask.Held,
});
h.Objects.MoveItem(wand, Player, -1, EquipMask.Held);
h.AddContained(bow, item =>
{
item.Name = "Shortbow";
item.Type = ItemType.MissileWeapon;
item.CombatUse = 2;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
Assert.Equal(new[] { (wand, Player, 0) }, h.Puts);
// ACE reports several transitional combat modes while putting the
// wand away. The transaction retains the initial active-combat intent
// rather than consulting this intermediate state on its second pass.
h.Combat.SetCombatMode(CombatMode.Melee);
h.Objects.MoveItem(wand, Player, 0, EquipMask.None);
Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
Assert.Empty(h.CombatModeRequests);
Assert.True(h.Objects.ApplyConfirmedServerWield(
bow,
Player,
EquipMask.MissileWeapon));
Assert.Empty(h.CombatModeRequests);
// The first authoritative post-wield mode is the transaction's server
// settlement stream. Local ACE publishes Peace -> Missile -> Peace;
// only the trailing Peace is late enough to accept the reassertion.
if (expectsMissileMode)
{
h.Combat.SetCombatMode(CombatMode.NonCombat);
Assert.Empty(h.CombatModeRequests);
h.Combat.SetCombatMode(CombatMode.Missile);
Assert.Empty(h.CombatModeRequests);
h.Combat.SetCombatMode(CombatMode.NonCombat);
}
else
{
h.Combat.SetCombatMode(CombatMode.Missile);
}
if (expectsMissileMode)
Assert.Equal(new[] { CombatMode.Missile }, h.CombatModeRequests);
else
Assert.Empty(h.CombatModeRequests);
}
[Fact]
public void BowToWand_inActiveCombat_reassertsMagicAfterAceTrailingPeace()
{
var h = new Harness();
h.Combat.SetCombatMode(CombatMode.Missile);
const uint bow = 0x50000B93u;
const uint wand = 0x50000B94u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = bow,
Name = "Shortbow",
Type = ItemType.MissileWeapon,
CombatUse = 2,
ValidLocations = EquipMask.MissileWeapon,
});
h.Objects.MoveItem(bow, Player, -1, EquipMask.MissileWeapon);
h.AddContained(wand, item =>
{
item.Name = "Training Wand";
item.Type = ItemType.Caster;
item.CombatUse = 2;
item.ValidLocations = EquipMask.Held;
});
Assert.True(h.Controller.ActivateItem(wand));
Assert.Equal(new[] { (bow, Player, 0) }, h.Puts);
// ACE begins the old weapon's stance shuffle before confirming the
// replacement wield.
h.Combat.SetCombatMode(CombatMode.Melee);
h.Combat.SetCombatMode(CombatMode.NonCombat);
h.Objects.MoveItem(bow, Player, 0, EquipMask.None);
Assert.Equal(new[] { (wand, (uint)EquipMask.Held) }, h.Wields);
Assert.True(h.Objects.ApplyConfirmedServerWield(
wand,
Player,
EquipMask.Held));
h.Combat.SetCombatMode(CombatMode.Magic);
Assert.Empty(h.CombatModeRequests);
// The queued dequip callback publishes one final Peace after ACE has
// already selected Magic. Reassert only at that ordered boundary.
h.Combat.SetCombatMode(CombatMode.NonCombat);
Assert.Equal(new[] { CombatMode.Magic }, h.CombatModeRequests);
}
[Fact]
public void ExplicitCombatRequest_cancelsPendingAutoWieldSettlement()
{
var h = new Harness();
h.Combat.SetCombatMode(CombatMode.Missile);
const uint bow = 0x50000B95u;
const uint wand = 0x50000B96u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = bow,
Type = ItemType.MissileWeapon,
ValidLocations = EquipMask.MissileWeapon,
});
h.Objects.MoveItem(bow, Player, -1, EquipMask.MissileWeapon);
h.AddContained(wand, item =>
{
item.Type = ItemType.Caster;
item.ValidLocations = EquipMask.Held;
});
Assert.True(h.Controller.ActivateItem(wand));
h.Combat.SetCombatMode(CombatMode.NonCombat);
h.Objects.MoveItem(bow, Player, 0, EquipMask.None);
Assert.True(h.Objects.ApplyConfirmedServerWield(
wand,
Player,
EquipMask.Held));
h.Combat.SetCombatMode(CombatMode.Magic);
h.Controller.NotifyExplicitCombatModeRequest();
h.Combat.SetCombatMode(CombatMode.NonCombat);
Assert.Empty(h.CombatModeRequests);
}
[Fact]
public void ActiveWeaponReplacement_serverSettlesDirectly_doesNotReassertLaterPeace()
{
var h = new Harness();
h.Combat.SetCombatMode(CombatMode.Magic);
const uint wand = 0x50000BA1u;
const uint bow = 0x50000BA2u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = wand,
Type = ItemType.Caster,
CombatUse = 2,
ValidLocations = EquipMask.Held,
});
h.Objects.MoveItem(wand, Player, -1, EquipMask.Held);
h.AddContained(bow, item =>
{
item.Type = ItemType.MissileWeapon;
item.CombatUse = 2;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
h.Objects.MoveItem(wand, Player, 0, EquipMask.None);
Assert.True(h.Objects.ApplyConfirmedServerWield(
bow, Player, EquipMask.MissileWeapon));
h.Combat.SetCombatMode(CombatMode.Missile);
h.Combat.SetCombatMode(CombatMode.NonCombat);
Assert.Empty(h.CombatModeRequests);
}
[Fact]
public void PreviouslyWieldedBow_AfterAuthoritativeUnwield_DoubleClickWieldsAgain()
{
var h = new Harness();
const uint bow = 0x50000B03u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = bow,
Name = "Bow",
Type = ItemType.MissileWeapon,
CombatUse = 1,
ValidLocations = EquipMask.MissileWeapon,
ContainerId = Player,
WielderId = Player,
CurrentlyEquippedLocation = EquipMask.MissileWeapon,
});
// Retail ServerSaysMoveItem clears _wielderID when this bow leaves
// the paper doll. This is the login-existing-bow regression: leaving
// the old player id here makes DetermineUseResult say "already wielded."
Assert.True(h.Objects.ApplyServerMove(
bow,
Pack,
newWielderId: 0u,
newSlot: 0));
Assert.True(h.Controller.ActivateItem(bow));
Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
}
[Fact]
public void WeaponReplacement_doesNotOverlapRequestsWhileAwaitingServer()
{
var h = new Harness();
const uint sword = 0x50000B11u;
const uint bow = 0x50000B12u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = sword,
Type = ItemType.MeleeWeapon,
CombatUse = 1,
ValidLocations = EquipMask.MeleeWeapon,
});
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
h.AddContained(bow, item =>
{
item.Type = ItemType.MissileWeapon;
item.CombatUse = 1;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
h.Now += 200;
Assert.False(h.Controller.ActivateItem(bow));
Assert.Single(h.Puts);
Assert.Empty(h.Wields);
}
[Fact]
public void WeaponReplacement_doesNotOverlapWhileAwaitingFinalWieldConfirmation()
{
var h = new Harness();
const uint sword = 0x50000B15u;
const uint bow = 0x50000B16u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = sword,
Type = ItemType.MeleeWeapon,
CombatUse = 1,
ValidLocations = EquipMask.MeleeWeapon,
});
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
h.AddContained(bow, item =>
{
item.Type = ItemType.MissileWeapon;
item.CombatUse = 2;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
Assert.Single(h.Wields);
// Bow is optimistic but ACE has not sent WieldObject yet. Retail's
// waiting state consumes this attempted reverse switch.
h.Now += 200;
Assert.False(h.Controller.ActivateItem(sword));
Assert.Single(h.Puts);
Assert.Single(h.Wields);
// A separate reconciliation record for the same item must not delay
// retail's exact IR_WIELD completion boundary.
Assert.True(h.Objects.WieldItemOptimistic(
bow, Player, EquipMask.MissileWeapon));
// Authoritative WieldObject completes AutoWield even
// though the object table still has another rollback record.
Assert.True(h.Objects.ApplyConfirmedServerWield(
bow,
Player,
EquipMask.MissileWeapon));
h.Now += 200;
Assert.True(h.Controller.ActivateItem(sword));
Assert.Equal(
new[] { (sword, Player, 0), (bow, Player, 0) },
h.Puts);
}
[Fact]
public void WeaponReplacement_serverReject_clearsPendingTransactionForRetry()
{
var h = new Harness();
const uint sword = 0x50000B21u;
const uint bow = 0x50000B22u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = sword,
Type = ItemType.MeleeWeapon,
CombatUse = 1,
ValidLocations = EquipMask.MeleeWeapon,
});
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
h.AddContained(bow, item =>
{
item.Type = ItemType.MissileWeapon;
item.CombatUse = 1;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
Assert.False(h.Objects.RejectMove(sword, 0x04FFu));
h.Now += 200;
Assert.True(h.Controller.ActivateItem(bow));
Assert.Equal(2, h.Puts.Count);
Assert.Empty(h.Wields);
Assert.Equal(EquipMask.MeleeWeapon,
h.Objects.Get(sword)!.CurrentlyEquippedLocation);
}
[Fact]
public void WeaponReplacement_bow_removesPrimaryThenIncompatibleShield()
{
var h = new Harness();
const uint sword = 0x50000B31u;
const uint shield = 0x50000B32u;
const uint bow = 0x50000B33u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = sword,
Type = ItemType.MeleeWeapon,
CombatUse = 1,
ValidLocations = EquipMask.MeleeWeapon,
});
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = shield,
Type = ItemType.Armor,
CombatUse = 4,
ValidLocations = EquipMask.Shield,
});
h.Objects.MoveItem(shield, Player, -1, EquipMask.Shield);
h.AddContained(bow, item =>
{
item.Type = ItemType.MissileWeapon;
item.CombatUse = 2;
item.AmmoType = 1;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
Assert.Equal(new[] { (sword, Player, 0) }, h.Puts);
h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
Assert.Equal(
new[] { (sword, Player, 0), (shield, Player, 0) },
h.Puts);
Assert.Empty(h.Wields);
h.Objects.MoveItem(shield, Player, 0, EquipMask.None);
Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
}
[Fact]
public void WeaponReplacement_bow_removesMismatchedAmmoAfterPrimaryBlocker()
{
var h = new Harness();
const uint sword = 0x50000B41u;
const uint arrows = 0x50000B42u;
const uint bow = 0x50000B43u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = sword,
Type = ItemType.MeleeWeapon,
CombatUse = 1,
ValidLocations = EquipMask.MeleeWeapon,
});
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = arrows,
Type = ItemType.MissileWeapon,
CombatUse = 3,
AmmoType = 2,
ValidLocations = EquipMask.MissileAmmo,
});
h.Objects.MoveItem(arrows, Player, -1, EquipMask.MissileAmmo);
h.AddContained(bow, item =>
{
item.Type = ItemType.MissileWeapon;
item.CombatUse = 2;
item.AmmoType = 1;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
Assert.Equal(
new[] { (sword, Player, 0), (arrows, Player, 0) },
h.Puts);
h.Objects.MoveItem(arrows, Player, 0, EquipMask.None);
Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
}
[Fact]
public void PaperdollWeaponSwitch_toSword_keepsEquippedArrows()
{
var h = new Harness();
const uint bow = 0x50000B51u;
const uint arrows = 0x50000B52u;
const uint sword = 0x50000B53u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = bow,
Name = "Shortbow",
Type = ItemType.MissileWeapon,
CombatUse = 2,
AmmoType = 1,
ValidLocations = EquipMask.MissileWeapon,
});
h.Objects.MoveItem(bow, Player, -1, EquipMask.MissileWeapon);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = arrows,
Name = "Arrows",
Type = ItemType.MissileWeapon,
CombatUse = 3,
AmmoType = 1,
ValidLocations = EquipMask.MissileAmmo,
});
h.Objects.MoveItem(arrows, Player, -1, EquipMask.MissileAmmo);
h.AddContained(sword, item =>
{
item.Name = "Katar";
item.Type = ItemType.MeleeWeapon;
item.CombatUse = 1;
item.ValidLocations = EquipMask.MeleeWeapon;
});
Assert.True(h.Controller.WieldFromPaperdoll(sword, EquipMask.MeleeWeapon));
Assert.Equal(new[] { (bow, Player, 0) }, h.Puts);
Assert.Empty(h.Wields);
Assert.Equal(new[] { "Moving Shortbow to your backpack" }, h.SystemMessages);
h.Objects.MoveItem(bow, Player, 0, EquipMask.None);
Assert.Equal(new[] { (sword, (uint)EquipMask.MeleeWeapon) }, h.Wields);
Assert.Equal(EquipMask.MissileAmmo,
h.Objects.Get(arrows)!.CurrentlyEquippedLocation);
}
[Fact]
public void PaperdollWeaponSwitch_fromWandToSword_movesHeldCasterFirst()
{
var h = new Harness();
const uint wand = 0x50000B54u;
const uint sword = 0x50000B55u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = wand,
Name = "Wand",
Type = ItemType.Caster,
ValidLocations = EquipMask.Held,
});
h.Objects.MoveItem(wand, Player, -1, EquipMask.Held);
h.AddContained(sword, item =>
{
item.Name = "Katar";
item.Type = ItemType.MeleeWeapon;
item.CombatUse = 1;
item.ValidLocations = EquipMask.MeleeWeapon;
});
Assert.True(h.Controller.WieldFromPaperdoll(sword, EquipMask.MeleeWeapon));
Assert.Equal(new[] { (wand, Player, 0) }, h.Puts);
Assert.Empty(h.Wields);
Assert.Equal(new[] { "Moving Wand to your backpack" }, h.SystemMessages);
h.Objects.MoveItem(wand, Player, 0, EquipMask.None);
Assert.Equal(new[] { (sword, (uint)EquipMask.MeleeWeapon) }, h.Wields);
}
[Fact]
public void PaperdollWeaponSwitch_toCrossbow_movesIncompatibleArrowsAfterBow()
{
var h = new Harness();
const uint bow = 0x50000B61u;
const uint arrows = 0x50000B62u;
const uint crossbow = 0x50000B63u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = bow,
Name = "Shortbow",
Type = ItemType.MissileWeapon,
CombatUse = 2,
AmmoType = 1,
ValidLocations = EquipMask.MissileWeapon,
});
h.Objects.MoveItem(bow, Player, -1, EquipMask.MissileWeapon);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = arrows,
Name = "Arrows",
Type = ItemType.MissileWeapon,
CombatUse = 3,
AmmoType = 1,
ValidLocations = EquipMask.MissileAmmo,
});
h.Objects.MoveItem(arrows, Player, -1, EquipMask.MissileAmmo);
h.AddContained(crossbow, item =>
{
item.Name = "Heavy Crossbow";
item.Type = ItemType.MissileWeapon;
item.CombatUse = 2;
item.AmmoType = 2;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.WieldFromPaperdoll(
crossbow, EquipMask.MissileWeapon));
Assert.Equal(new[] { (bow, Player, 0) }, h.Puts);
h.Objects.MoveItem(bow, Player, 0, EquipMask.None);
Assert.Equal(
new[] { (bow, Player, 0), (arrows, Player, 0) },
h.Puts);
Assert.Empty(h.Wields);
h.Objects.MoveItem(arrows, Player, 0, EquipMask.None);
Assert.Equal(
new[] { (crossbow, (uint)EquipMask.MissileWeapon) },
h.Wields);
Assert.Equal(
new[]
{
"Moving Shortbow to your backpack",
"Moving Arrows to your backpack",
},
h.SystemMessages);
}
[Fact]
public void PaperdollDrop_relocatesAlreadyEquippedItemToExplicitCompatibleSlot()
{
var h = new Harness();
const uint ring = 0x50000B71u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = ring,
Name = "Ring",
Type = ItemType.Jewelry,
ValidLocations = EquipMask.FingerWearLeft | EquipMask.FingerWearRight,
});
h.Objects.MoveItem(ring, Player, -1, EquipMask.FingerWearLeft);
Assert.True(h.Controller.WieldFromPaperdoll(ring, EquipMask.FingerWearRight));
Assert.Equal(
new[] { (ring, (uint)EquipMask.FingerWearRight) },
h.Wields);
Assert.Equal(
EquipMask.FingerWearRight,
h.Objects.Get(ring)!.CurrentlyEquippedLocation);
}
[Fact]
public void PaperdollDrop_movesExplicitDestinationBlockerBeforeRelocatingEquippedItem()
{
var h = new Harness();
const uint leftRing = 0x50000B72u;
const uint rightRing = 0x50000B73u;
EquipMask valid = EquipMask.FingerWearLeft | EquipMask.FingerWearRight;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = leftRing,
Name = "Left Ring",
Type = ItemType.Jewelry,
ValidLocations = valid,
});
h.Objects.MoveItem(leftRing, Player, -1, EquipMask.FingerWearLeft);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = rightRing,
Name = "Right Ring",
Type = ItemType.Jewelry,
ValidLocations = valid,
});
h.Objects.MoveItem(rightRing, Player, -1, EquipMask.FingerWearRight);
Assert.True(h.Controller.WieldFromPaperdoll(leftRing, EquipMask.FingerWearRight));
Assert.Equal(new[] { (rightRing, Player, 0) }, h.Puts);
Assert.Empty(h.Wields);
Assert.Equal(new[] { "Moving Right Ring to your backpack" }, h.SystemMessages);
h.Objects.MoveItem(rightRing, Player, 0, EquipMask.None);
Assert.Equal(
new[] { (leftRing, (uint)EquipMask.FingerWearRight) },
h.Wields);
Assert.Equal(
EquipMask.FingerWearRight,
h.Objects.Get(leftRing)!.CurrentlyEquippedLocation);
}
[Fact]
public void BlocksUseOfShield_matchesRetailCombatUseAndAmmoRules()
{
Assert.True(AutoWieldController.BlocksUseOfShield(new ClientObject
{
CombatUse = 2,
AmmoType = 1,
}));
Assert.False(AutoWieldController.BlocksUseOfShield(new ClientObject
{
CombatUse = 2,
AmmoType = 0,
}));
Assert.True(AutoWieldController.BlocksUseOfShield(new ClientObject
{
CombatUse = 5,
}));
Assert.True(AutoWieldController.BlocksUseOfShield(new ClientObject
{
Type = ItemType.Caster,
}));
}
[Fact]
public void InventoryDragOutsideUi_sendsDropAndMovesToWorldOptimistically()
{
var h = new Harness();
h.AddContained(0x50000A07u);
var payload = new ItemDragPayload(
0x50000A07u,
ItemDragSource.Inventory,
SourceSlot: 0,
SourceCell: new UiItemSlot());
Assert.True(h.Controller.DropToWorld(payload));
Assert.Equal(new[] { 0x50000A07u }, h.Drops);
Assert.Equal(0u, h.Objects.Get(0x50000A07u)!.ContainerId);
}
[Fact]
public void InventoryDragOnNpc_sendsGiveWithoutOptimisticInventoryMutation()
{
var h = new Harness();
const uint item = 0x50000A71u;
const uint npc = 0x50001001u;
h.AddContained(item);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = npc,
Name = "Starter Exit Warden",
Type = ItemType.Creature,
});
var payload = new ItemDragPayload(
item, ItemDragSource.Inventory, SourceSlot: 0, SourceCell: new UiItemSlot());
Assert.True(h.Controller.PlaceIn3D(payload, npc));
Assert.Equal(new[] { (npc, item, 1u) }, h.Gives);
Assert.Empty(h.Drops);
Assert.Equal(Pack, h.Objects.Get(item)!.ContainerId);
Assert.Equal(1, h.Objects.Get(item)!.StackSize);
}
[Fact]
public void SelectedPartialStackDragOnNpc_sendsSelectedGiveAmount()
{
var h = new Harness();
const uint item = 0x50000A72u;
const uint npc = 0x50001002u;
h.AddContained(item, value => value.StackSize = 10);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = npc,
Type = ItemType.Creature,
});
h.SelectedObject = item;
h.SplitQuantity.Reset(10u);
h.SplitQuantity.SetValue(3u);
var payload = new ItemDragPayload(
item, ItemDragSource.Inventory, SourceSlot: 0, SourceCell: new UiItemSlot());
Assert.True(h.Controller.PlaceIn3D(payload, npc));
Assert.Equal(new[] { (npc, item, 3u) }, h.Gives);
Assert.Equal(10, h.Objects.Get(item)!.StackSize);
Assert.Equal(Pack, h.Objects.Get(item)!.ContainerId);
}
[Fact]
public void InventoryDragOnNonCreature_usesRetailGroundFallback()
{
var h = new Harness();
const uint item = 0x50000A73u;
const uint scenery = 0x50002001u;
h.AddContained(item);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = scenery,
Type = ItemType.Misc,
});
var payload = new ItemDragPayload(
item, ItemDragSource.Inventory, SourceSlot: 0, SourceCell: new UiItemSlot());
Assert.True(h.Controller.PlaceIn3D(payload, scenery));
Assert.Empty(h.Gives);
Assert.Equal(new[] { item }, h.Drops);
Assert.Equal(0u, h.Objects.Get(item)!.ContainerId);
}
[Theory]
[InlineData(true, false)]
[InlineData(false, true)]
public void InventoryDragOnPlayer_honorsRetailSecureTradeOption(
bool opensSecureTrade,
bool sendsGive)
{
var h = new Harness { DragOnPlayerOpensSecureTrade = opensSecureTrade };
const uint item = 0x50000A74u;
const uint targetPlayer = 0x50003001u;
h.AddContained(item);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = targetPlayer,
Type = ItemType.Creature,
PublicWeenieBitfield = (uint)PublicWeenieFlags.Player,
});
var payload = new ItemDragPayload(
item, ItemDragSource.Inventory, SourceSlot: 0, SourceCell: new UiItemSlot());
bool result = h.Controller.PlaceIn3D(payload, targetPlayer);
Assert.Equal(sendsGive, result);
if (sendsGive)
Assert.Equal(new[] { (targetPlayer, item, 1u) }, h.Gives);
else
{
Assert.Empty(h.Gives);
Assert.Contains(h.Toasts, text => text.Contains("Secure trade", StringComparison.Ordinal));
}
Assert.Equal(Pack, h.Objects.Get(item)!.ContainerId);
}
[Fact]
public void SelectedPartialStackDragOutsideUi_splitsWithoutMovingOriginal()
{
var h = new Harness();
h.AddContained(0x50000A70u, item => item.StackSize = 10);
WorldDropDispatch? dispatched = null;
h.Controller.WorldDropDispatched += value => dispatched = value;
h.SelectedObject = 0x50000A70u;
h.SplitQuantity.Reset(10u);
h.SplitQuantity.SetValue(1u);
var payload = new ItemDragPayload(
0x50000A70u,
ItemDragSource.Inventory,
SourceSlot: 0,
SourceCell: new UiItemSlot());
Assert.True(h.Controller.DropToWorld(payload));
Assert.Equal(new[] { (0x50000A70u, 1u) }, h.SplitDrops);
Assert.Empty(h.Drops);
Assert.Equal(Pack, h.Objects.Get(0x50000A70u)!.ContainerId);
Assert.Equal(10, h.Objects.Get(0x50000A70u)!.StackSize);
Assert.NotNull(dispatched);
Assert.Equal(InventoryRequestKind.SplitToWorld, dispatched.Value.Request.Kind);
Assert.Equal(0x50000A70u, dispatched.Value.Request.ItemId);
Assert.Equal(1u, dispatched.Value.Amount);
}
[Fact]
public void ToolbarShortcutDragOutsideUi_doesNotDropRealItem()
{
var h = new Harness();
h.AddContained(0x50000A08u);
var payload = new ItemDragPayload(
0x50000A08u,
ItemDragSource.ShortcutBar,
SourceSlot: 0,
SourceCell: new UiItemSlot());
Assert.False(h.Controller.DropToWorld(payload));
Assert.Empty(h.Drops);
Assert.Equal(Pack, h.Objects.Get(0x50000A08u)!.ContainerId);
}
[Fact]
public void ActivateItem_appliesRetailUseThrottle()
{
var h = new Harness();
h.AddContained(0x50000A09u, item => item.Useability = ItemUseability.Contained);
h.Controller.ActivateItem(0x50000A09u);
h.Controller.CompleteUse(0);
h.Now += 199;
h.Controller.ActivateItem(0x50000A09u);
h.Now += 1;
h.Controller.ActivateItem(0x50000A09u);
Assert.Equal(new[] { 0x50000A09u, 0x50000A09u }, h.Uses);
}
[Fact]
public void UseDone_releasesRetailBusyGate()
{
var h = new Harness();
h.AddContained(0x50000A0Au, item => item.Useability = ItemUseability.Contained);
Assert.True(h.Controller.ActivateItem(0x50000A0Au));
h.Now += 200;
Assert.False(h.Controller.ActivateItem(0x50000A0Au));
Assert.Equal(1, h.Controller.BusyCount);
h.Controller.CompleteUse(0);
h.Now += 200; // rejected busy attempt still advanced retail's throttle timestamp
Assert.True(h.Controller.ActivateItem(0x50000A0Au));
Assert.Equal(2, h.Uses.Count);
}
[Fact]
public void DeferredUseCancellationReleasesExactlyItsBusyReference()
{
ItemUseRequestReservation? pending = null;
var h = new Harness((_, reservation) => pending = reservation);
h.AddContained(
0x50000A0Bu,
item => item.Useability = ItemUseability.Contained);
Assert.True(h.Controller.ActivateItem(0x50000A0Bu));
Assert.Equal(1, h.Controller.BusyCount);
Assert.NotNull(pending);
pending.CancelBeforeDispatch();
pending.CancelBeforeDispatch();
Assert.Equal(0, h.Controller.BusyCount);
Assert.True(h.Controller.CanMakeInventoryRequest);
}
[Fact]
public void DispatchedUseReservationIsReleasedOnlyByUseDone()
{
ItemUseRequestReservation? pending = null;
var h = new Harness((_, reservation) => pending = reservation);
h.AddContained(
0x50000A0Cu,
item => item.Useability = ItemUseability.Contained);
Assert.True(h.Controller.ActivateItem(0x50000A0Cu));
Assert.NotNull(pending);
pending.MarkDispatched();
pending.CancelBeforeDispatch();
Assert.Equal(1, h.Controller.BusyCount);
h.Controller.CompleteUse(0u);
Assert.Equal(0, h.Controller.BusyCount);
}
[Fact]
public void SessionResetInvalidatesLateUseReservationResolution()
{
ItemUseRequestReservation? stale = null;
var h = new Harness((_, reservation) => stale = reservation);
h.AddContained(
0x50000A0Du,
item => item.Useability = ItemUseability.Contained);
Assert.True(h.Controller.ActivateItem(0x50000A0Du));
Assert.Equal(1, h.Controller.BusyCount);
h.Controller.ResetSession();
stale!.CancelBeforeDispatch();
Assert.Equal(0, h.Controller.BusyCount);
Assert.True(h.Controller.CanMakeInventoryRequest);
}
[Fact]
public void KeyboardPickup_PublishesPendingDestinationBeforeRequest()
{
var h = new Harness();
const uint item = 0x70000A0Bu;
var pending = new List<PendingBackpackPlacement>();
h.Controller.PendingBackpackPlacementRequested += pending.Add;
Assert.True(h.Controller.PlaceWorldItemInBackpack(item));
Assert.Collection(
pending,
placement =>
{
Assert.NotEqual(0u, placement.Token);
Assert.Equal(item, placement.ItemId);
Assert.Equal(Player, placement.ContainerId);
Assert.Equal(0, placement.Placement);
});
Assert.Equal(new[] { (item, Player, 0) }, h.BackpackPlacements);
Assert.True(h.Controller.TryGetPendingInventoryRequest(out var request));
Assert.Equal(InventoryRequestKind.Pickup, request.Kind);
Assert.False(request.Dispatched);
Assert.True(h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.Pickup,
item,
static () => true,
pending[0].Token));
Assert.True(h.Controller.TryGetPendingInventoryRequest(out request));
Assert.True(request.Dispatched);
}
[Fact]
public void PendingRequestSerializesEveryLaterItemWithoutSecondWire()
{
var h = new Harness();
const uint item = 0x70000A0Du;
const uint laterItem = 0x70000A0Eu;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = item,
Name = "Loot",
Type = ItemType.Misc,
});
var requested = new List<PendingBackpackPlacement>();
var cancelled = new List<PendingBackpackPlacement>();
h.Controller.PendingBackpackPlacementRequested += requested.Add;
h.Controller.PendingBackpackPlacementCancelled += cancelled.Add;
Assert.True(h.Controller.PlaceWorldItemInBackpack(item));
PendingBackpackPlacement first = Assert.Single(requested);
Assert.True(h.Controller.PlaceWorldItemInBackpack(item));
Assert.True(h.Controller.PlaceWorldItemInBackpack(laterItem));
Assert.Single(requested);
Assert.Empty(cancelled);
Assert.Equal(new[] { (item, Player, 0) }, h.BackpackPlacements);
Assert.Equal(
new[]
{
"Already attempting to place Loot here",
"Already attempting to place Loot here",
},
h.SystemMessages);
Assert.True(h.Controller.TryGetPendingBackpackPlacement(item, out var current));
Assert.Equal(first, current);
h.Objects.RejectMove(item, weenieError: 0x29u);
Assert.False(h.Controller.TryGetPendingBackpackPlacement(item, out _));
Assert.Empty(cancelled);
}
[Fact]
public void BusyInventoryTransactionPreventsPickupReservationAndWireRequest()
{
var h = new Harness();
const uint item = 0x70000A0Fu;
h.Controller.IncrementBusyCount();
Assert.True(h.Controller.PlaceWorldItemInBackpack(item));
Assert.Empty(h.BackpackPlacements);
Assert.False(h.Controller.TryGetPendingBackpackPlacement(item, out _));
Assert.Equal(
new[] { ItemInteractionController.InventoryRequestBusyMessage },
h.SystemMessages);
}
[Fact]
public void PendingPickupPreventsContainedUseRequest()
{
var h = new Harness();
const uint pickup = 0x70000A10u;
const uint contained = 0x50000A11u;
h.AddContained(contained, item => item.Useability = ItemUseability.Contained);
Assert.True(h.Controller.PlaceWorldItemInBackpack(pickup));
h.Now += 200;
h.Controller.ActivateItem(contained);
Assert.Empty(h.Uses);
Assert.True(h.Controller.TryGetPendingBackpackPlacement(pickup, out _));
Assert.Equal(
new[] { ItemInteractionController.InventoryRequestBusyMessage },
h.SystemMessages);
}
[Fact]
public void PendingPickupPreventsPaperdollWieldRequest()
{
var h = new Harness();
const uint pickup = 0x70000A12u;
const uint helm = 0x50000A13u;
h.AddContained(helm, item => item.ValidLocations = EquipMask.HeadWear);
Assert.True(h.Controller.PlaceWorldItemInBackpack(pickup));
Assert.False(h.Controller.WieldFromPaperdoll(helm, EquipMask.HeadWear));
Assert.Empty(h.Wields);
Assert.Equal(EquipMask.None, h.Objects.Get(helm)!.CurrentlyEquippedLocation);
Assert.Equal(
new[] { ItemInteractionController.InventoryRequestBusyMessage },
h.SystemMessages);
}
[Fact]
public void PendingPickupPreventsConfirmedUseRequest()
{
var h = new Harness();
const uint pickup = 0x70000A14u;
const uint item = 0x50000A15u;
h.AddContained(item, contained => contained.Useability = ItemUseability.Contained);
Assert.True(h.Controller.PlaceWorldItemInBackpack(pickup));
Assert.False(h.Controller.ExecuteConfirmedUse(item));
Assert.Empty(h.Uses);
Assert.Equal(0, h.Controller.BusyCount);
Assert.Equal(
new[] { ItemInteractionController.InventoryRequestBusyMessage },
h.SystemMessages);
}
[Fact]
public void GlobalInventoryRequestRejectsPickupUntilMatchingMoveResponse()
{
var h = new Harness();
const uint moving = 0x50000A16u;
const uint unrelated = 0x50000A17u;
const uint pickup = 0x70000A18u;
h.AddContained(moving);
h.AddContained(unrelated);
Assert.True(h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
moving,
static () => true));
Assert.True(h.Controller.PlaceWorldItemInBackpack(pickup));
Assert.Empty(h.BackpackPlacements);
Assert.True(h.Controller.TryGetPendingInventoryRequest(out var pending));
Assert.Equal(moving, pending.ItemId);
Assert.Equal(
new[] { ItemInteractionController.InventoryRequestBusyMessage },
h.SystemMessages);
h.Objects.ApplyConfirmedServerMove(unrelated, Pack, 0u, 0);
Assert.True(h.Controller.TryGetPendingInventoryRequest(out _));
h.Objects.ApplyConfirmedServerMove(moving, Pack, 0u, 0);
Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
Assert.True(h.Controller.PlaceWorldItemInBackpack(pickup));
Assert.Equal(new[] { (pickup, Player, 0) }, h.BackpackPlacements);
}
[Fact]
public void SplitRequestReleasesOnlyOnSourceStackResponse()
{
var h = new Harness();
const uint source = 0x50000A19u;
const uint unrelated = 0x50000A1Au;
h.AddContained(source, item => item.StackSize = 10);
h.AddContained(unrelated, item => item.StackSize = 10);
Assert.True(h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.SplitToContainer,
source,
static () => true));
h.Objects.UpdateStackSize(unrelated, 9, 0);
Assert.True(h.Controller.TryGetPendingInventoryRequest(out _));
h.Objects.UpdateStackSize(source, 9, 0);
Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
}
[Fact]
public void MatchingInventoryFailureReleasesGlobalRequest()
{
var h = new Harness();
const uint source = 0x50000A1Bu;
h.AddContained(source);
Assert.True(h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
source,
static () => true));
h.Objects.RejectMove(source, weenieError: 0x29u);
Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
Assert.True(h.Controller.CanMakeInventoryRequest);
}
[Fact]
public void ProvisionalInventoryOwnerRejectsReentrantSecondDispatch()
{
var h = new Harness();
const uint first = 0x50000A1Cu;
const uint second = 0x50000A1Du;
h.AddContained(first);
h.AddContained(second);
bool secondDispatched = true;
Assert.True(h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
first,
() =>
{
secondDispatched = h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
second,
static () => true);
return true;
}));
Assert.False(secondDispatched);
Assert.True(h.Controller.TryGetPendingInventoryRequest(out var pending));
Assert.Equal(first, pending.ItemId);
Assert.True(pending.Dispatched);
Assert.Equal(
new[] { ItemInteractionController.InventoryRequestBusyMessage },
h.SystemMessages);
}
[Fact]
public void SynchronousMatchingResponseDoesNotResurrectProvisionalOwner()
{
var h = new Harness();
const uint item = 0x50000A1Eu;
h.AddContained(item);
Assert.True(h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
item,
() => h.Objects.ApplyConfirmedServerMove(item, Player, 0u, 0)));
Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
Assert.True(h.Controller.CanMakeInventoryRequest);
}
[Fact]
public void OptimisticMoveKeepsGlobalOwnerUntilAuthoritativeResponse()
{
var h = new Harness();
const uint item = 0x50000A20u;
const uint second = 0x50000A21u;
h.AddContained(item);
h.AddContained(second);
Assert.True(h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
item,
() => h.Objects.MoveItemOptimistic(item, Player, 0)));
Assert.True(h.Controller.TryGetPendingInventoryRequest(out var pending));
Assert.Equal(item, pending.ItemId);
Assert.True(pending.Dispatched);
Assert.False(h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
second,
static () => true));
Assert.True(h.Objects.ApplyConfirmedServerMove(item, Player, 0u, 0));
Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
}
[Fact]
public void AuthoritativeResponseReleasesGlobalOwnerBeforePublishingPlacementResolution()
{
var h = new Harness();
const uint first = 0x70000A22u;
const uint second = 0x50000A23u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = first,
Name = "Loot",
Type = ItemType.Misc,
});
h.AddContained(second);
bool secondDispatched = false;
h.Controller.PendingBackpackPlacementResolved += _ =>
secondDispatched = h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
second,
static () => true);
Assert.True(h.Controller.TryDispatchPendingBackpackPlacement(
first,
Player,
0,
InventoryRequestKind.Pickup,
static () => true));
Assert.True(h.Objects.ApplyConfirmedServerMove(first, Player, 0u, 0));
Assert.True(secondDispatched);
Assert.True(h.Controller.TryGetPendingInventoryRequest(out var pending));
Assert.Equal(second, pending.ItemId);
Assert.True(pending.Dispatched);
}
[Fact]
public void FailedMoveReleasesOldOwnerOnceAndPreservesReentrantSameItemRequest()
{
var h = new Harness();
const uint item = 0x50000A24u;
h.AddContained(item);
bool replacementDispatched = false;
h.Controller.PendingBackpackPlacementResolved += _ =>
replacementDispatched = h.Controller.TryDispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
item,
static () => true);
Assert.True(h.Controller.TryDispatchPendingBackpackPlacement(
item,
Player,
0,
InventoryRequestKind.PutInContainer,
() => h.Objects.MoveItemOptimistic(item, Player, 0)));
Assert.True(h.Objects.RejectMove(item, weenieError: 0x29u));
Assert.True(replacementDispatched);
Assert.True(h.Controller.TryGetPendingInventoryRequest(out var pending));
Assert.Equal(item, pending.ItemId);
Assert.True(pending.Dispatched);
}
[Fact]
public void ResponseClearsGlobalAndLocalStateBeforeReadinessNotification()
{
var h = new Harness();
const uint first = 0x70000A25u;
const uint second = 0x70000A26u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = first,
Name = "First loot",
Type = ItemType.Misc,
});
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = second,
Name = "Second loot",
Type = ItemType.Misc,
});
Assert.True(h.Controller.TryDispatchPendingBackpackPlacement(
first,
Player,
0,
InventoryRequestKind.Pickup,
static () => true));
var eventOrder = new List<string>();
h.Controller.PendingBackpackPlacementResolved += placement =>
{
if (placement.ItemId == first)
eventOrder.Add("resolved-first");
};
h.Controller.PendingBackpackPlacementRequested += placement =>
{
if (placement.ItemId == second)
eventOrder.Add("requested-second");
};
bool attempted = false;
bool secondDispatched = false;
h.Controller.StateChanged += () =>
{
if (attempted || !h.Controller.CanMakeInventoryRequest)
return;
attempted = true;
eventOrder.Add("ready");
secondDispatched = h.Controller.TryDispatchPendingBackpackPlacement(
second,
Player,
0,
InventoryRequestKind.Pickup,
static () => true);
};
Assert.True(h.Objects.ApplyConfirmedServerMove(first, Player, 0u, 0));
Assert.True(attempted);
Assert.True(secondDispatched);
Assert.True(h.Controller.TryGetPendingBackpackPlacement(second, out _));
Assert.True(h.Controller.TryGetPendingInventoryRequest(out var pending));
Assert.Equal(second, pending.ItemId);
Assert.True(pending.Dispatched);
Assert.Equal(
new[] { "resolved-first", "ready", "requested-second" },
eventOrder);
}
[Fact]
public void ReentrantPendingPublicationCancellationPreventsWireDispatch()
{
var h = new Harness();
const uint item = 0x70000A1Fu;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = item,
Name = "Loot",
Type = ItemType.Misc,
});
bool wireDispatched = false;
h.Controller.PendingBackpackPlacementRequested += pending =>
h.Controller.CancelPendingBackpackPlacement(pending.ItemId, pending.Token);
Assert.False(h.Controller.TryDispatchPendingBackpackPlacement(
item,
Player,
0,
InventoryRequestKind.Pickup,
() =>
{
wireDispatched = true;
return true;
}));
Assert.False(wireDispatched);
Assert.False(h.Controller.TryGetPendingBackpackPlacement(item, out _));
Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
}
[Fact]
public void ThrowingReservedDispatchWithdrawsBothOwnersBeforeRethrow()
{
var h = new Harness();
const uint item = 0x70000A27u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = item,
Name = "Loot",
Type = ItemType.Misc,
});
var cancelled = new List<PendingBackpackPlacement>();
h.Controller.PendingBackpackPlacementCancelled += cancelled.Add;
Assert.Throws<InvalidOperationException>(() =>
h.Controller.TryDispatchPendingBackpackPlacement(
item,
Player,
0,
InventoryRequestKind.Pickup,
static () => throw new InvalidOperationException("transport")));
Assert.False(h.Controller.TryGetPendingBackpackPlacement(item, out _));
Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
Assert.Single(cancelled);
}
[Fact]
public void ThrowingPendingProjectionObserverRollsBackEveryOwner()
{
var h = new Harness();
const uint item = 0x70000A28u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = item,
Name = "Loot",
Type = ItemType.Misc,
});
bool firstObserved = false;
bool cancelled = false;
h.Controller.PendingBackpackPlacementRequested += _ =>
firstObserved = true;
h.Controller.PendingBackpackPlacementRequested += _ =>
throw new InvalidOperationException("projection");
h.Controller.PendingBackpackPlacementCancelled += _ =>
cancelled = true;
Assert.Throws<AggregateException>(() =>
h.Controller.TryDispatchPendingBackpackPlacement(
item,
Player,
0,
InventoryRequestKind.Pickup,
static () => true));
Assert.True(firstObserved);
Assert.True(cancelled);
Assert.False(h.Controller.TryGetPendingBackpackPlacement(item, out _));
Assert.False(h.Controller.TryGetPendingInventoryRequest(out _));
}
[Fact]
public void ResetSession_ClearsTargetBusyThrottleAndConsumedClickState()
{
var h = new Harness();
const uint kit = 0x50000A0Cu;
h.AddContained(kit, item => item.Useability = HealthKitUseability);
Assert.True(h.Controller.ActivateItem(kit));
h.Controller.IncrementBusyCount();
h.Controller.ResetSession();
Assert.False(h.Controller.IsAnyTargetModeActive);
Assert.Equal(0, h.Controller.BusyCount);
Assert.Equal(InteractionModeKind.None, h.Controller.InteractionState.Current.Kind);
}
}