acdream/tests/AcDream.Runtime.Tests/World
Erik fdc4fd496d fix(ui): gate — no void frames around the login wormhole; vitals icons centered
The login tunnel now covers from the first world-facing frame (the
sky-void backdrop can never present pre-tunnel) and holds through an
atomic tunnel-to-world swap at reveal completion — the void is
structurally unreachable on both edges, pinned by frame-sequence tests
across WorldSceneRenderer/WorldRevealCoordinator/LocalPlayerTeleport-
Controller/RuntimeWorldTransitState. Vitals detail icons draw at their
authored centered offsets in both stacked and side-by-side layouts.
Implemented and live-probed by the fix agent; finalized by the lead
after the agent parked post-verification (gates re-run green:
App 5512/3, Runtime 1747/0).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 12:30:51 +02:00
..
RuntimeWorldEnvironmentStateTests.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
RuntimeWorldTransitDirectHostTests.cs refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
RuntimeWorldTransitStateTests.cs fix(ui): gate — no void frames around the login wormhole; vitals icons centered 2026-08-17 12:30:51 +02:00