acdream/tests/AcDream.Core.Tests/Items/ShortcutStoreTests.cs
Erik 89e6b207f8 refactor(runtime): close canonical gameplay ownership
Unify the toolbar shortcut manager with Runtime inventory state, route retail-ordered shortcut and spellbook command effects through the canonical owners, and make retained controllers borrow those exact instances. Remove the item-interaction transaction fallback and add graphical/no-window parity plus failure-safe terminal ownership-ledger coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:48:51 +02:00

81 lines
2.6 KiB
C#

using AcDream.Core.Items;
using Xunit;
namespace AcDream.Core.Tests.Items;
public class ShortcutStoreTests
{
[Fact]
public void Load_preservesAllRawFieldsAndRejectsOutOfRangeIndex()
{
var store = new ShortcutStore();
store.Load(new[]
{
new ShortcutEntry(0, 0x5001u, 0x11223344u),
new ShortcutEntry(3, 0x5002u, 0u),
new ShortcutEntry(5, 0u, 0xA5C31234u),
new ShortcutEntry(-1, 0x5003u, 1u),
new ShortcutEntry(18, 0x5004u, 2u),
});
Assert.Equal(0x5001u, store.Get(0));
Assert.Equal(0x5002u, store.Get(3));
Assert.Equal(0u, store.Get(5));
Assert.Equal(new ShortcutEntry(5, 0u, 0xA5C31234u), store.GetEntry(5));
Assert.Equal(0x11223344u, store.GetEntry(0)!.Value.SpellId);
Assert.True(store.IsEmpty(1));
Assert.Null(store.GetEntry(-1));
Assert.Null(store.GetEntry(18));
}
[Fact]
public void SetRemoveGet_roundtrip_andBoundsSafe()
{
var store = new ShortcutStore();
store.SetItem(4, 0xABCDu);
Assert.Equal(0xABCDu, store.Get(4));
Assert.False(store.IsEmpty(4));
store.Remove(4);
Assert.True(store.IsEmpty(4));
Assert.Equal(0u, store.Get(-1));
Assert.Equal(0u, store.Get(18));
store.SetItem(18, 1u); // no-op, no throw
store.Remove(-1); // no-op, no throw
}
[Fact]
public void RevisionObserversAndDisposalTrackTheOneCanonicalSlotMap()
{
var store = new ShortcutStore();
int observed = 0;
store.Changed += () => throw new InvalidOperationException("observer");
store.Changed += () => observed++;
store.Load([new ShortcutEntry(2, 0x5001u, 0u)]);
Assert.Equal(1, observed);
Assert.Equal(1, store.Revision);
Assert.Equal(1, store.DispatchFailureCount);
Assert.Equal(2, store.SubscriberCount);
Assert.Equal(1, store.Count);
store.Set(new ShortcutEntry(2, 0x5001u, 0u));
Assert.Equal(1, store.Revision);
Assert.Equal(1, observed);
store.Set(new ShortcutEntry(2, 0x5002u, 0u));
Assert.Equal(2, store.Revision);
Assert.Equal(2, observed);
store.Dispose();
store.Dispose();
Assert.True(store.IsDisposed);
Assert.Empty(store.Items);
Assert.Equal(0, store.SubscriberCount);
Assert.Equal(3, observed);
Assert.Equal(3, store.Revision);
Assert.Equal(3, store.DispatchFailureCount);
Assert.Throws<ObjectDisposedException>(
() => store.SetItem(1, 1u));
}
}