Code review found the probe passed ObjectInfoState.None; retail's SmartBox::update_viewer calls init_object(player, 0x5c) = IsViewer|PathClipped|FreeRotate|PerfectClip (pseudo-C :92864). PathClipped makes the sweep hard-stop at first contact (TransitionTypes.cs:811) instead of edge-sliding around corners (which would re-trigger the A8.F camera-cell instability); IsViewer lets the eye pass through creatures, colliding only with world geometry. Resolves the spec's slide-vs-stop open question. Also reset CollideCamera in the Defaults_AreRetailValues baseline test (review: maintenance trap). Spec §5.1/§11.1 synced. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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