Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage. Co-authored-by: Codex <noreply@openai.com>
230 lines
8 KiB
C#
230 lines
8 KiB
C#
using System.Reflection;
|
|
using AcDream.Runtime.Gameplay;
|
|
|
|
namespace AcDream.Runtime.Tests;
|
|
|
|
public sealed class GameRuntimeContractTests
|
|
{
|
|
[Fact]
|
|
public void InstanceClock_NormalizesHostTimeAndCanFreezeSimulation()
|
|
{
|
|
var first = new GameRuntimeClock();
|
|
var second = new GameRuntimeClock();
|
|
|
|
RuntimeFrameTime frame1 = first.Advance(0.25);
|
|
RuntimeFrameTime frozen = first.Advance(0.5, advanceSimulationTime: false);
|
|
RuntimeFrameTime invalid = first.Advance(double.NaN);
|
|
|
|
Assert.Equal(1UL, frame1.FrameNumber);
|
|
Assert.Equal(0.25, frame1.DeltaSeconds);
|
|
Assert.Equal(0.25, frame1.SimulationTimeSeconds);
|
|
Assert.Equal(2UL, frozen.FrameNumber);
|
|
Assert.Equal(0.5, frozen.DeltaSeconds);
|
|
Assert.Equal(0.25, frozen.SimulationTimeSeconds);
|
|
Assert.Equal(3UL, invalid.FrameNumber);
|
|
Assert.Equal(0.0, invalid.DeltaSeconds);
|
|
Assert.Equal(0.25, invalid.SimulationTimeSeconds);
|
|
Assert.Equal(0UL, second.FrameNumber);
|
|
Assert.Equal(0.0, second.SimulationTimeSeconds);
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData(double.NegativeInfinity)]
|
|
[InlineData(double.PositiveInfinity)]
|
|
[InlineData(double.NaN)]
|
|
[InlineData(-1.0)]
|
|
[InlineData(0.0)]
|
|
public void InstanceClock_InvalidDeltaNormalizesToZero(double input)
|
|
{
|
|
Assert.Equal(0.0, GameRuntimeClock.NormalizeDeltaSeconds(input));
|
|
}
|
|
|
|
[Fact]
|
|
public void GenerationAndTeardownAcknowledgementAreExact()
|
|
{
|
|
RuntimeGenerationToken first = RuntimeGenerationToken.Initial.Next();
|
|
var complete = new RuntimeTeardownAcknowledgement(
|
|
first,
|
|
first.Next(),
|
|
RuntimeCommandStatus.Accepted,
|
|
RuntimeTeardownStage.Complete);
|
|
var stale = complete with
|
|
{
|
|
Status = RuntimeCommandStatus.StaleGeneration,
|
|
};
|
|
var partial = complete with
|
|
{
|
|
CompletedStages =
|
|
RuntimeTeardownStage.CommandsInert
|
|
| RuntimeTeardownStage.InboundDetached,
|
|
};
|
|
|
|
Assert.Equal(1UL, first.Value);
|
|
Assert.True(complete.IsComplete);
|
|
Assert.False(stale.IsComplete);
|
|
Assert.False(partial.IsComplete);
|
|
}
|
|
|
|
[Fact]
|
|
public void EventSequencersAreMonotonicAndInstanceScoped()
|
|
{
|
|
var first = new RuntimeEventSequencer();
|
|
var second = new RuntimeEventSequencer();
|
|
var generation = new RuntimeGenerationToken(7);
|
|
|
|
RuntimeEventStamp one = first.Next(generation, frameNumber: 11);
|
|
RuntimeEventStamp two = first.Next(generation, frameNumber: 12);
|
|
RuntimeEventStamp independent = second.Next(generation, frameNumber: 99);
|
|
|
|
Assert.Equal(1UL, one.Sequence);
|
|
Assert.Equal(2UL, two.Sequence);
|
|
Assert.Equal(1UL, independent.Sequence);
|
|
Assert.Equal(12UL, two.FrameNumber);
|
|
Assert.Equal(99UL, independent.FrameNumber);
|
|
}
|
|
|
|
[Fact]
|
|
public void EventSequencer_RestartsAtOneForEachSessionGeneration()
|
|
{
|
|
var sequencer = new RuntimeEventSequencer();
|
|
|
|
RuntimeEventStamp first = sequencer.Next(new(4), 10);
|
|
RuntimeEventStamp second = sequencer.Next(new(4), 11);
|
|
RuntimeEventStamp replacement = sequencer.Next(new(5), 12);
|
|
|
|
Assert.Equal(1UL, first.Sequence);
|
|
Assert.Equal(2UL, second.Sequence);
|
|
Assert.Equal(1UL, replacement.Sequence);
|
|
Assert.Equal(new RuntimeGenerationToken(5), replacement.Generation);
|
|
}
|
|
|
|
[Fact]
|
|
public void TraceRecorderNormalizesTypedDeltasWithoutRetainingOwners()
|
|
{
|
|
var recorder = new RuntimeTraceRecorder();
|
|
var stamp = new RuntimeEventStamp(
|
|
new RuntimeGenerationToken(3),
|
|
Sequence: 1,
|
|
FrameNumber: 8);
|
|
var command = new RuntimeCommandDelta(
|
|
stamp,
|
|
RuntimeCommandDomain.Selection,
|
|
(int)RuntimeSelectionCommand.SelectClosestHostile,
|
|
RuntimeCommandStatus.Accepted,
|
|
PrimaryObjectId: 0x50000001u);
|
|
var chat = new RuntimeChatDelta(
|
|
stamp with { Sequence = 2 },
|
|
new RuntimeChatEntry(
|
|
Revision: 4,
|
|
SenderGuid: 0x50000002u,
|
|
Kind: 2,
|
|
Sender: "Grey",
|
|
Text: "hello",
|
|
ChannelName: "General"));
|
|
|
|
recorder.OnCommand(in command);
|
|
recorder.OnChat(in chat);
|
|
|
|
Assert.Collection(
|
|
recorder.Entries,
|
|
entry =>
|
|
{
|
|
Assert.Equal(RuntimeTraceKind.Command, entry.Kind);
|
|
Assert.Equal(0x50000001u, entry.PrimaryObjectId);
|
|
Assert.Equal((long)RuntimeCommandStatus.Accepted, entry.Value);
|
|
},
|
|
entry =>
|
|
{
|
|
Assert.Equal(RuntimeTraceKind.Chat, entry.Kind);
|
|
Assert.Equal(4L, entry.Value);
|
|
Assert.Equal("General|Grey|hello", entry.Text);
|
|
});
|
|
}
|
|
|
|
[Fact]
|
|
public void TraceRecorderIncludesJ4GameplayStateInCheckpoint()
|
|
{
|
|
var recorder = new RuntimeTraceRecorder();
|
|
var stamp = new RuntimeEventStamp(new(3), 1, 8);
|
|
var checkpoint = new RuntimeStateCheckpoint(
|
|
new RuntimeGenerationToken(3),
|
|
RuntimeLifecycleState.InWorld,
|
|
FrameNumber: 8,
|
|
EntityCount: 2,
|
|
MaterializedEntityCount: 2,
|
|
InventoryObjectCount: 1,
|
|
InventoryContainerCount: 1,
|
|
new RuntimeInventoryStateSnapshot(
|
|
0u, 0u, 0, true, null, 2, 4, 1, 3),
|
|
new RuntimeCharacterSnapshot(
|
|
CharacterRevision: 5,
|
|
SpellbookRevision: 6,
|
|
default,
|
|
default,
|
|
LearnedSpellCount: 7,
|
|
ActiveEnchantmentCount: 0,
|
|
DesiredComponentCount: 0,
|
|
SkillCount: 8,
|
|
SpellbookFilters: 0x3FFFu),
|
|
new RuntimeSocialSnapshot(9, 10, 11, 0, 0, 0, 0),
|
|
ChatRevision: 12,
|
|
ChatCount: 13,
|
|
new RuntimeActionSnapshot(
|
|
SelectionRevision: 14,
|
|
SelectedObjectId: 0x50000001u,
|
|
PreviousObjectId: 0u,
|
|
PreviousValidObjectId: 0u,
|
|
CombatRevision: 15,
|
|
CombatMode: AcDream.Core.Combat.CombatMode.Missile,
|
|
TrackedTargetHealthCount: 1,
|
|
InteractionRevision: 16,
|
|
InteractionMode: InteractionModeKind.Use,
|
|
InteractionSourceObjectId: 0u,
|
|
InteractionTransactions: default),
|
|
default,
|
|
default);
|
|
|
|
recorder.AddCheckpoint(stamp, checkpoint);
|
|
|
|
RuntimeTraceEntry entry = Assert.Single(recorder.Entries);
|
|
Assert.Contains("inventory-state=2:4:1:3", entry.Text);
|
|
Assert.Contains("character=5:6:7:8:0:0", entry.Text);
|
|
Assert.Contains("social=9:10:11", entry.Text);
|
|
Assert.Contains(
|
|
"actions=14:50000001:15:4:1:16:1:00000000:0:00000000:" +
|
|
"00000000:00000000:00000000:0:0:0:0:00000000:00000000:" +
|
|
"False:False:00000000:0:00000000:00000000",
|
|
entry.Text);
|
|
}
|
|
|
|
[Fact]
|
|
public void J4GameplayOwnersHaveNoStaticMutableSessionState()
|
|
{
|
|
Type[] owners =
|
|
[
|
|
typeof(RuntimeCommunicationState),
|
|
typeof(RuntimeInventoryState),
|
|
typeof(RuntimeCharacterState),
|
|
typeof(RuntimeCharacterOptionsState),
|
|
typeof(RuntimeMovementSkillState),
|
|
typeof(RuntimeActionState),
|
|
typeof(InteractionState),
|
|
typeof(RuntimeCombatAttackState),
|
|
typeof(RuntimeCombatTargetState),
|
|
typeof(RuntimeCombatModeState),
|
|
typeof(RuntimeSpellCastState),
|
|
];
|
|
|
|
foreach (Type owner in owners)
|
|
{
|
|
FieldInfo[] mutable = owner
|
|
.GetFields(
|
|
BindingFlags.Static
|
|
| BindingFlags.Public
|
|
| BindingFlags.NonPublic)
|
|
.Where(static field => !field.IsLiteral)
|
|
.ToArray();
|
|
Assert.Empty(mutable);
|
|
}
|
|
}
|
|
}
|