acdream/tests/AcDream.App.Tests/Rendering/Vfx
Erik 5ef8b5371d refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 05:54:46 +02:00
..
EntityEffectAdvanceSourceTests.cs refactor(app): compose content effects and audio startup 2026-07-22 15:36:05 +02:00
EntityEffectControllerTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
EntityEffectPoseRegistryTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
EntityEffectProfileTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
EntityScriptActivatorTests.cs test(app): freeze GameWindow lifecycle boundaries 2026-07-22 09:27:55 +02:00
IndexedSetupPartPoseBuilderTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
LiveEntityLightControllerTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
ParticleVisibilityControllerTests.cs refactor(render): extract world scene frame owner 2026-07-22 07:22:09 +02:00