acdream/tests/AcDream.App.Tests/Combat
Erik 20df9d155d refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:56:40 +02:00
..
CombatAttackTargetSourceTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
CombatCameraTargetSourceTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
CombatFeedbackSlotTests.cs refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
LiveCombatAttackOperationsTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
LiveCombatModeCommandControllerTests.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00