acdream/src/AcDream.App/Rendering/Scene
2026-08-22 13:13:29 +02:00
..
Arch feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
CurrentRenderSceneOracle.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
DirectionalShadowCasterFrame.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
GpuWorldRenderTraversalOrderSource.cs fix(rendering): preserve exact scene traversal order 2026-07-25 02:03:58 +02:00
LiveRenderProjectionJournal.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderFrameProduct.cs feat(rendering): pack scene dispatcher inputs 2026-07-25 00:44:58 +02:00
RenderFrameRouteOwnerSelector.cs refactor(rendering): prepare retained particle routing 2026-07-25 08:45:18 +02:00
RenderInstanceCandidate.cs feat(rendering): prove packed dispatcher output parity 2026-07-25 01:31:56 +02:00
RenderProjectionJournal.cs feat(rendering): pack scene dispatcher inputs 2026-07-25 00:44:58 +02:00
RenderProjectionRecordFactory.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderSceneContracts.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
RenderScenePViewFrameProduct.cs Reapply "perf(rendering): draw retained frame product" 2026-07-25 08:36:11 +02:00
RenderSceneShadowRuntime.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
StaticRenderProjectionJournal.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00