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Motion
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refactor(world): canonicalize live physics host ownership
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2026-07-21 14:05:34 +02:00 |
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AceModernCommandCatalog.cs
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feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
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2026-06-30 22:13:36 +02:00 |
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AnimationCommandRouter.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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AnimationHookRouter.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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AnimationSequencer.cs
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fix(animation): harden presentation phase handoffs
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2026-07-21 10:01:25 +02:00 |
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BSPQuery.cs
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fix #180 (root): retail adjust_to_plane - PathClipped stops now resolve to the contact point, not a step boundary
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2026-07-06 17:20:46 +02:00 |
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BuildingPhysics.cs
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T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
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2026-06-11 14:37:50 +02:00 |
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CellArray.cs
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feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY)
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2026-06-03 08:54:45 +02:00 |
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CellDump.cs
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feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
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2026-05-23 15:16:56 +02:00 |
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CellSurface.cs
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fix(phys): #111 - ground the validated claim via PHYSICS walkable polygons, not the CellSurface triangle soup
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2026-06-10 14:21:59 +02:00 |
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CellTransit.cs
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chore: strip world-load deep-dive diagnostic probes
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2026-06-23 00:23:15 +02:00 |
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CollisionExemption.cs
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fix(physics): #137 Task 3 — port obstruction_ethereal verbatim; retire AD-7 shim
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2026-06-24 19:20:02 +02:00 |
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CollisionPrimitives.cs
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feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere)
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2026-06-24 19:08:53 +02:00 |
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EntityCollisionFlags.cs
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feat(physics): port retail projectile integration
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2026-07-14 11:43:11 +02:00 |
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GfxObjDump.cs
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feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS)
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2026-05-23 20:24:26 +02:00 |
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IAnimationHookSink.cs
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feat(#188): fading-wall + sliding-door translucency; hold open past animation settle
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2026-07-09 09:17:50 +02:00 |
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IMotionCommandCatalog.cs
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feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
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2026-06-30 22:13:36 +02:00 |
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InterpolationManager.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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InterpretedMotionFunnel.cs
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fix(R4-V5): moveto wedge - StopCompletely's missing animation dispatch orphaned pending_motions; + the P1 autonomous store family
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2026-07-03 14:15:36 +02:00 |
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LandDefs.cs
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feat(physics #145): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630)
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2026-06-21 10:30:20 +02:00 |
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MotionCommandResolver.cs
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feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
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2026-06-30 22:13:36 +02:00 |
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MotionInterpreter.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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ObjectRangeMath.cs
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fix(items): use retail cylinder range for loot windows
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2026-07-17 20:32:34 +02:00 |
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PhysicsBody.cs
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fix(portal): synchronize destination presentation state
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2026-07-16 21:17:13 +02:00 |
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PhysicsDataCache.cs
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fix(physics): D8 — RemoveCellsForLandblock; cell transforms rebase per apply
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2026-06-24 19:34:16 +02:00 |
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PhysicsDiagnostics.cs
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fix(#171): gate NPC UP hard-snaps while stuck — the sticky/snap tug-of-war (gate-1 residuals)
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2026-07-05 09:34:25 +02:00 |
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PhysicsEngine.cs
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fix(portal): synchronize destination presentation state
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2026-07-16 21:17:13 +02:00 |
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PhysicsObjUpdate.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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PhysicsResolveCapture.cs
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |
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PhysicsTimestampGate.cs
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feat(net): port retail physics spawn and event timestamps
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2026-07-14 00:22:17 +02:00 |
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PlayerWeenie.cs
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feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons)
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2026-07-02 22:37:07 +02:00 |
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PortalInfo.cs
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feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
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2026-05-19 16:52:20 +02:00 |
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PortalPlane.cs
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fix(core): Phase B.3 — add centroid + radius bounds to PortalPlane crossing test
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2026-04-12 19:08:46 +02:00 |
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Position.cs
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refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision
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2026-06-21 10:34:36 +02:00 |
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PositionFrameValidation.cs
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feat(net): port retail physics spawn and event timestamps
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2026-07-14 00:22:17 +02:00 |
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ProjectilePhysicsStepper.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RawMotionState.cs
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feat(R3-W1): retail state completion — action FIFOs, MovementParameters, MotionNode, WeenieError renumber (closes J2, J16-codes)
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2026-07-02 22:12:33 +02:00 |
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RemoteMotionCombiner.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RemoteWeenie.cs
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fix(R4-V5): #160 remote run movetos in slow motion - remote interps had no weenie, so retail's run-rate chain never reached my_run_rate
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2026-07-03 16:18:40 +02:00 |
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ResolveResult.cs
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feat(vfx): port retail hidden and teleport presentation
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2026-07-14 14:59:48 +02:00 |
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Retail2013CommandCatalog.cs
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feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
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2026-06-30 22:13:36 +02:00 |
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RetailFrameMath.cs
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feat(physics): port retail projectile integration
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2026-07-14 11:43:11 +02:00 |
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RetailObjectActivityGate.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RetailObjectManagerTail.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RetailObjectQuantumClock.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RetailPhysicsStateTransition.cs
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feat(vfx): port retail hidden and teleport presentation
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2026-07-14 14:59:48 +02:00 |
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ServerControlledLocomotion.cs
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fix(combat): persist death and retarget on kill
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2026-07-12 09:19:38 +02:00 |
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ShadowObjectRegistry.cs
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fix(portal): synchronize destination presentation state
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2026-07-16 21:17:13 +02:00 |
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ShadowShape.cs
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feat(phys): add ShadowShape record (no callers yet)
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2026-05-24 15:07:40 +02:00 |
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ShadowShapeBuilder.cs
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fix(#185): landblock collision part-id uint32 overflow dropped stair steps
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2026-07-08 10:07:50 +02:00 |
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TerrainSurface.cs
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perf(vfx): port retail particle visibility degradation
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2026-07-17 15:27:36 +02:00 |
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TransitionTypes.cs
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feat(physics): port retail projectile integration
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2026-07-14 11:43:11 +02:00 |
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WalkMissDiagnostic.cs
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feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
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2026-05-20 10:31:39 +02:00 |