acdream/tests
Erik fca0a13217 feat(phys): ShadowObjectRegistry.RegisterMultiPart
Multi-shape entity registration matching retail's CPhysicsObj model: one
logical entity emits N ShadowEntry rows (one per CylSphere / Sphere /
Part-BSP), all sharing the entity's EntityId. _entityShapes caches the
original shape list per entity for UpdatePosition to recompose part
transforms when the entity moves.

Existing UpdatePhysicsState / Deregister / GetObjectsInCell /
AllEntriesForDebug work unchanged — they iterate by EntityId; multiple
matching entries get handled automatically.

AllEntriesForDebug updated to enumerate all parts per entity (not just
the first) by iterating the first cell that holds entries for each entity.
Single-shape callers that previously relied on deduplicated-by-EntityId
behavior are unaffected since they register exactly one entry per entity.

Six new tests: AllShareEntityId, EmptyShapeList_NoOp,
Deregister_RemovesAllParts, UpdatePhysicsState_PropagatesEtherealToAllParts,
PartsAcrossMultipleCells_AllCellsListed, Register_SingleShapeCompat_Unchanged.

All 24 existing ShadowObjectRegistry tests pass via the unchanged
single-shape Register API. 11/11 CellarUpTrajectoryReplayTests pass.
7/7 ShadowShapeBuilderTests pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 15:19:29 +02:00
..
AcDream.App.Tests fix(camera): retail-faithful jump-tracking via contact-plane projection 2026-05-19 09:32:50 +02:00
AcDream.Core.Net.Tests fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
AcDream.Core.Tests feat(phys): ShadowObjectRegistry.RegisterMultiPart 2026-05-24 15:19:29 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00