acdream/tests/AcDream.Runtime.Tests
Erik f7aa8e0eb7
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fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
..
CharGen fix(chargen): Campaign CC CC5 review fix round — F1-F14 2026-08-16 01:13:52 +02:00
Chat fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Entities fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Gameplay fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Physics fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Session fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Support fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
World feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select 2026-08-17 14:02:40 +02:00
AcDream.Runtime.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
GameRuntimeContractTests.cs test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
GameRuntimeTests.cs feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
NoWindowGameRuntimeHostTests.cs fix(chat): CH1 review fixes — sbb-idiom channel catch-all, command-output typing 2026-08-09 16:03:13 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDependencyBoundaryTests.cs feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
RuntimeGenerationResetTests.cs fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding 2026-08-12 02:17:04 +02:00
RuntimeSimulationFixtureHostTests.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00