acdream/tests/AcDream.Core.Tests/Vfx
Erik 684380d421 fix(render): particles draw unclipped, once, in their retail stage
Retail never clips a particle to a portal view: each emitter's polys
join the ONE alpha list during its owner cell's far-to-near walk turn
(LScape::draw @0x00506330 iterates block_draw_list reversed; DrawBlock
@0x005A17C0 walks cells; ShouldDrawParticles @0x0050FE60 gates by cell
and distance), and occlusion is the depth test at FlushAlphaList
@0x0059D2E0 (its float is a COUNT threshold - 0f = flush all). The
1d2f2f73 architecture instead re-submitted particles once per
OutsideView slice under that slice's hardware clip slot, which cut
effects at aperture boundaries and drew nothing when no outside slice
was in view (the cathedral look-north disappearance).

Now: unattached emitters submit once per frame by owner-cell kind
(outdoor landcells in the landscape stage, interior EnvCells in the
final world scope - new UnattachedEmitterCellScope filter); cell,
shell-route, barrier-static, and late-stage owners submit their
per-slice cone-cull UNION once with clipSlot 0; and particles emit in
the stage matching their PARENT CELL - an interior dynamic whose
sphere straddles an exit-portal plane keeps its mesh in both stages
(#118) but its particles move to the final pass, so the interior
stage can no longer repaint over them (the aperture-band star cut).

Also lands the inert Change-2 primitives for the AP-236 retirement
(candle-behind-door): RetailAlphaQueue.FlushFartherThan drains only
the far prefix without resetting sources, plus the executor
passthrough and the conservative look-in threshold helper - nothing
calls them yet.

User-gated 2026-08-29 round 2 at the Sanctuary Cathedral: spell and
recall stars cover the whole room at every camera direction including
north; waterfall containment holds on retail's depth/seal mechanism;
adjacent-room particles/lights, walls, Holtburg, recall unregressed
(paperdoll remains pre-existing intermittent #443). Register: AP-236
filed for the remaining barrier-order divergence.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 12:35:30 +02:00
..
ParticleHookSinkTests.cs fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
ParticleSystemTests.cs fix(render): particles draw unclipped, once, in their retail stage 2026-08-29 12:35:30 +02:00
PhysicsScriptRunnerTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
PhysicsScriptTableResolverTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
RetailParticleFacingTests.cs fix #28: port retail's sky default-script playback (aurora) and the particle facing law 2026-08-23 15:28:59 +02:00