..
Entities
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
Gameplay
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
Physics
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
Session
refactor(runtime): unify generation reset for direct hosts
2026-07-27 00:43:26 +02:00
Support
refactor(runtime): unify generation reset for direct hosts
2026-07-27 00:43:26 +02:00
World
refactor(runtime): acknowledge exact world host projections
2026-07-26 18:27:41 +02:00
AcDream.Runtime.Tests.csproj
arch(runtime): establish presentation-independent boundary
2026-07-25 17:33:11 +02:00
GameRuntimeContractTests.cs
refactor(runtime): acknowledge exact world host projections
2026-07-26 18:27:41 +02:00
GameRuntimeTests.cs
refactor(runtime): compose canonical game runtime root
2026-07-26 18:51:17 +02:00
NoWindowGameRuntimeHostTests.cs
refactor(runtime): unify generation reset for direct hosts
2026-07-27 00:43:26 +02:00
RuntimeDependencyBoundaryTests.cs
feat(headless): establish portable Linux host boundary
2026-07-27 01:10:45 +02:00
RuntimeGenerationResetTests.cs
refactor(runtime): unify generation reset for direct hosts
2026-07-27 00:43:26 +02:00
RuntimeSimulationFixtureHostTests.cs
refactor(runtime): unify generation reset for direct hosts
2026-07-27 00:43:26 +02:00