Build a compare-only dispatcher classifier from RenderFrameView and compare complete opaque, alpha, selection, clip, light, texture, transform, and draw payloads against the accepted path. Preserve retail's stable equal-CYpt ordering with explicit draw-local submission ordinals so material-group history cannot affect alpha ties. |
||
|---|---|---|
| .. | ||
| IRetailSelectionGeometrySource.cs | ||
| IRetailSelectionLightingSource.cs | ||
| IRetailSelectionRenderSink.cs | ||
| RetailSelectionGeometryCache.cs | ||
| RetailSelectionLightingPulse.cs | ||
| RetailSelectionScene.cs | ||