acdream/src/AcDream.App/Rendering/Selection
Erik 29195fb255 feat(rendering): prove packed dispatcher output parity
Build a compare-only dispatcher classifier from RenderFrameView and compare complete opaque, alpha, selection, clip, light, texture, transform, and draw payloads against the accepted path. Preserve retail's stable equal-CYpt ordering with explicit draw-local submission ordinals so material-group history cannot affect alpha ties.
2026-07-25 01:31:56 +02:00
..
IRetailSelectionGeometrySource.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
IRetailSelectionLightingSource.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
IRetailSelectionRenderSink.cs feat(rendering): prove packed dispatcher output parity 2026-07-25 01:31:56 +02:00
RetailSelectionGeometryCache.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
RetailSelectionLightingPulse.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
RetailSelectionScene.cs feat(rendering): prove packed dispatcher output parity 2026-07-25 01:31:56 +02:00