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Vk
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docs: launch-options reference + the test that keeps it honest
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2026-08-24 10:28:59 +02:00 |
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GpuBindingModel.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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GpuCapabilityRecord.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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GpuEnums.cs
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fix(render): #226 detail overlay uses retail's single-pass combine; drop the dead distance fade (Campaign VM VM1)
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2026-08-22 21:58:48 +02:00 |
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GpuPassDescription.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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GpuPipelineDescription.cs
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checkpoint(render): preserve pre-overhaul investigation state
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2026-09-01 18:04:24 +02:00 |
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GpuPushConstants.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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GpuResourceDescriptions.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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GpuResources.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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IGpuDevice.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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IGpuFrame.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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IGpuPassEncoder.cs
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feat(render): Campaign V slice V6l commit 2 - the portal mask draws on Vulkan
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2026-07-28 17:36:45 +02:00 |
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IGpuPipelineFormatVariantHost.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |