acdream/src/AcDream.App/Rendering/Gpu
2026-09-01 18:04:24 +02:00
..
Vk docs: launch-options reference + the test that keeps it honest 2026-08-24 10:28:59 +02:00
GpuBindingModel.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
GpuCapabilityRecord.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
GpuEnums.cs fix(render): #226 detail overlay uses retail's single-pass combine; drop the dead distance fade (Campaign VM VM1) 2026-08-22 21:58:48 +02:00
GpuPassDescription.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
GpuPipelineDescription.cs checkpoint(render): preserve pre-overhaul investigation state 2026-09-01 18:04:24 +02:00
GpuPushConstants.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
GpuResourceDescriptions.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
GpuResources.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
IGpuDevice.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
IGpuFrame.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
IGpuPassEncoder.cs feat(render): Campaign V slice V6l commit 2 - the portal mask draws on Vulkan 2026-07-28 17:36:45 +02:00
IGpuPipelineFormatVariantHost.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00