Five discoveries beyond the plan text: ChargeJump never called by production code (StandingLongJump has never armed — W6 must wire the charge-start call); the DefaultSink→sequencer path already exists end-to-end (W6 = bind one property + delete UpdatePlayerAnimation + the edge detector); skipTransitionLink already gone (stale plan bullet); the #45 sidestep factor + ACDREAM_ANIM_SPEED_SCALE have no equivalent in the shared sink path (decision required); ApplyServerRunRate's apply_current_movement goes live once DefaultSink binds (fast re-speed absorbs it — retail's own mid-run speed-change mechanism). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||