- EntitySpawn record: add UiEffects = 0 field (after IconUnderlayId) - EntitySpawn construction site: thread parsed.Value.UiEffects as the new tail arg - WorldSession: declare ObjectIntPropertyUpdate payload record + ObjectIntPropertyUpdated event (after StateUpdated) - Message loop: add else-if branch for PublicUpdatePropertyInt.Opcode (0x02CE), parses + fires ObjectIntPropertyUpdated Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| Cryptography | ||
| Messages | ||
| Packets | ||
| AcDream.Core.Net.csproj | ||
| GameEventWiring.cs | ||
| NetClient.cs | ||
| NOTICE.md | ||
| WorldSession.cs | ||