acdream/src/AcDream.Core.Net
Erik e7b6e83cf8 feat(D.5.2): thread UiEffects through EntitySpawn + route 0x02CE PublicUpdatePropertyInt
- EntitySpawn record: add UiEffects = 0 field (after IconUnderlayId)
- EntitySpawn construction site: thread parsed.Value.UiEffects as the new tail arg
- WorldSession: declare ObjectIntPropertyUpdate payload record + ObjectIntPropertyUpdated event (after StateUpdated)
- Message loop: add else-if branch for PublicUpdatePropertyInt.Opcode (0x02CE), parses + fires ObjectIntPropertyUpdated

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 18:33:18 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages feat(D.5.2): PublicUpdatePropertyInt (0x02CE) parser 2026-06-17 18:29:23 +02:00
Packets feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
AcDream.Core.Net.csproj feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
GameEventWiring.cs feat(D.5.1): persist PlayerDescription shortcuts (were parsed then discarded) 2026-06-16 22:01:40 +02:00
NetClient.cs feat(net+app): WorldSession class + GameWindow live-mode wiring (Phase 4.7e/f) 2026-04-11 15:25:41 +02:00
NOTICE.md feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
WorldSession.cs feat(D.5.2): thread UiEffects through EntitySpawn + route 0x02CE PublicUpdatePropertyInt 2026-06-17 18:33:18 +02:00