Two new methods on GpuWorldState, used by two-tier streaming (T13): - RemoveEntitiesFromLandblock(id): drop all entities from an LB while keeping the terrain. Used for Near->Far demote (player walks past the inner ring; LB stays loaded but entities leave). - AddEntitiesToExistingLandblock(id, entities): merge new entities into an already-loaded LB record. Used for Far->Near promote (terrain is already on the GPU; just streaming the entity layer in). Falls back to the pending bucket if the LB hasn't loaded yet. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| GpuWorldStateTests.cs | ||
| GpuWorldStateTwoTierTests.cs | ||
| LandblockStreamerTests.cs | ||
| StreamingControllerTests.cs | ||
| StreamingRegionTests.cs | ||
| StreamingRegionTwoTierTests.cs | ||