acdream/src
Erik fb10c3fa8c feat(A.5 T14): GpuWorldState RemoveEntitiesFromLandblock + AddEntitiesToExisting
Two new methods on GpuWorldState, used by two-tier streaming (T13):

- RemoveEntitiesFromLandblock(id): drop all entities from an LB while
  keeping the terrain. Used for Near->Far demote (player walks past the
  inner ring; LB stays loaded but entities leave).
- AddEntitiesToExistingLandblock(id, entities): merge new entities into
  an already-loaded LB record. Used for Far->Near promote (terrain is
  already on the GPU; just streaming the entity layer in).

Falls back to the pending bucket if the LB hasn't loaded yet.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 07:53:34 +02:00
..
AcDream.App feat(A.5 T14): GpuWorldState RemoveEntitiesFromLandblock + AddEntitiesToExisting 2026-05-10 07:53:34 +02:00
AcDream.Cli feat(vfx): Phase E.3 particle system + hook wiring + registry 2026-04-18 16:48:17 +02:00
AcDream.Core refactor(A.5 T9): _surfaceCache -> ConcurrentDictionary for off-thread mesh build 2026-05-09 22:55:53 +02:00
AcDream.Core.Net feat(net): wire 0xF625 ObjDescEvent for live appearance updates 2026-05-06 10:46:14 +02:00
AcDream.Plugin.Abstractions feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders 2026-04-27 06:22:35 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00