acdream/src/AcDream.Core
Erik fafe5d66e8 diag(render): §4 flap apparatus — eye-vs-terrain field + GL-state tripwire
Two probe additions from the §4 outdoor full-world flap investigation
(world turns to fog-tinted clear color at specific outdoor spots;
strobes then holds; camera rotation recovers; forward-walk triggers):

- [pv-input] gains terrZ=/eyeAbove= (terrain height under the camera
  eye) — used to REFUTE the buried-eye hypothesis (eyeAbove stayed
  +1.6..2.1 m through every held-flap block).
- [gl-state] (ACDREAM_PROBE_GLSTATE=1): snapshots the GL fixed-function
  state entering the world passes (depth, blend, cull, scissor + box,
  viewport, FBO, color/clip masks, glGetError), printing on change.
  Delivered the frame-exact flap-onset marker: the leftover scissor box
  flips from full-screen to a drifting 9x21 px doorway footprint at the
  exact frame the nearby building flood merges in (pv-input flood 1->5).

Both probes are gated and zero-cost when off. Strip with the rest of
the §4 apparatus when the flap ships.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 08:18:26 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms 2026-05-11 23:54:33 +02:00
Physics fix(phys): #106 gate-2 — bogus-indoor-claim recovery + spawn-ground entry hold 2026-06-09 23:47:11 +02:00
Player feat(player): #6 fold enchantment buffs into vital max via EnchantmentMath 2026-04-25 17:55:15 +02:00
Plugins fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default 2026-04-18 15:01:32 +02:00
Rendering diag(render): §4 flap apparatus — eye-vs-terrain field + GL-state tripwire 2026-06-10 08:18:26 +02:00
Selection fix(picker): Cluster A #86 — cell-BSP ray occlusion in WorldPicker 2026-05-19 14:41:56 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Terrain refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing 2026-05-25 21:37:53 +02:00
Textures feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
Ui fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
Vfx fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform 2026-05-11 23:57:20 +02:00
World fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
AcDream.Core.csproj chore(O-T7): code-review housekeeping after WB extraction 2026-05-21 17:29:06 +02:00