acdream/src/AcDream.App/UI/Layout
Erik fad807587d feat(ui): D.2b inventory finish — bind contents-grid gutter scrollbar
InventoryController binds 0x100001C7 (factory Type-11 UiScrollbar) to the
contents grid's UiScrollable + the shared 0x2100003E scrollbar sprites,
mirroring ChatWindowController. The grid now scrolls instead of overflowing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 20:29:53 +02:00
..
ChatWindowController.cs feat(D.2b): UiField (Type 3) — editable input as a generic field; remove the stray Type-12 input placeholder (widget-generalization Task 6) 2026-06-16 17:48:51 +02:00
DatWidgetFactory.cs fix(ui): #145 — importer honors ZLevel so the backdrop sits behind panels 2026-06-21 07:22:26 +02:00
ElementReader.cs fix(ui): #145 — importer honors ZLevel so the backdrop sits behind panels 2026-06-21 07:22:26 +02:00
InventoryController.cs feat(ui): D.2b inventory finish — bind contents-grid gutter scrollbar 2026-06-21 20:29:53 +02:00
LayoutImporter.cs fix(ui): D.2b-B — inventory panels render over the backdrop (#145 continuation) + captions 2026-06-21 17:58:44 +02:00
SelectedObjectController.cs fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta) 2026-06-20 09:37:15 +02:00
ToolbarController.cs refactor(core): D.5.3/B.2 — move ShortcutStore to Core.Items (decouple Load from the wire type) 2026-06-20 15:50:33 +02:00
UiDatElement.cs @ 2026-06-16 11:56:07 +02:00
VitalsController.cs feat(D.2b): vitals numbers as UiText (widget-generalization Task 8) 2026-06-16 18:52:42 +02:00